I am doing some work in opengl and java/android. I have some code in c++ and am using JNI to interface between the two. I get the results:
D/App ( 2966): eglGetCurrentDisplay() 1
D/App ( 2966): thread id from c++ 2920
D/dalvikvm( 2966): threadid=11: interp stack at 0x613c5000
D/dalvikvm( 2966): init ref table
D/dalvikvm( 2966): init mutex
D/dalvikvm( 2966): create JNI env
D/dalvikvm( 2966): create fake frame
D/dalvikvm( 2966): threadid=11: adding to list (attached)
D/dalvikvm( 2966): threadid=11: attached from native, name=(null)
D/App ( 2966): thread id 2920
D/App ( 2966): EGL.eglGetCurrentDisplay is com.google.android.gles_jni.EGLDisplayImpl@0
From the code below. Which means the current display is changing when I go into JNI. Why does this happen? The thread is not changing and I believe thread local storage is where the driver will store this information.
c++ code:
printf("eglGetCurrentDisplay() %x\n", eglGetCurrentDisplay());
printf("thread id from c++ %d\n", (int)gettid());
int ret = Call_Java<int>("JNITest", "(I)I", 0 );
template<typename T>
T Call_Java(const char* sMethodName, const char* sMethodArgs, ...)
{
JavaVM *g_javaVMcached;
va_list argp;
jint res;
jobject obj;
getJavaCache(&obj, &g_javaVMcached);
assert(obj != 0);
JNIEnv * env = 0;
res = g_javaVMcached->AttachCurrentThread( &env, 0 );
assert( res == 0 && env != 0 )
jclass clazz = 0;
clazz = env->GetObjectClass( obj );
assert( clazz != 0 )
jmethodID methodID = env->GetMethodID( clazz, sMethodName, sMethodArgs ); // Name + Args
assert( methodID != 0 )
va_start(argp, sMethodArgs);
T result=0;
result = callJNIMethod<T>(obj, env, methodID, argp);
va_end(argp);
env->DeleteLocalRef( clazz );
return result;
}
template <>
int callJNIMethod(const jobject & obj, JNIEnv *env, jmethodID methodID, va_list args)
{
return env->CallIntMethodV(obj, methodID, args);
}
Java code:
int JNITest(int test)
{
Log.d(TAG, "thread id " + (int)android.os.Process.myTid());
EGLDisplay disp = EGL.eglGetCurrentDisplay();
Log.d(TAG, "EGL.eglGetCurrentDisplay is " + disp);
return 0;
}
Aha! So I found the reason for this: I was linking against the EGL libraries in /vendor/lib/ instead of the libraries in /system/lib/.
The indicator for this was that when I called eglInitialize() I was NOT getting the following log output:
D/libEGL ( 4599): loaded /vendor/lib/egl/libEGL...
D/libEGL ( 4599): loaded /vendor/lib/egl/libGLESv1...
D/libEGL ( 4599): loaded /vendor/lib/egl/libGLESv2...
Whereas a working version should have these lines in the log output. This now gives me a correct call to eglGetCurrentDisplay() that does not give EGL_NO_DISPLAY.