I want to load tilesets into xna using Texture2D.FromStream(...)
, that are bigger than 4096*4096 and there are many of them so i don't want to crop each of them manually.
Can i load them anyway? And if not, is it possible to load a texture partially?
You can't get around loading the max size of a texture in XNA. Your best bet is loading it as a bitmap using System.Drawing.Bitmap and resizing it as a bitmap then load it as a texture.