I am new to Unity so a well stepped out answer would be nice. I am trying to make a dice roller on an Android platform. I was following this very well put together tutorial http://games.ucla.edu/resource/unity-1-beginner-tutorial-dice-making-pt-1/ (There is a second part too)
The problem is that it was made for a Web Player. If I try to build it for Android I get two particular errors.
I have two simple scripts with one error associated with each one.
SideTrigger.js - Error: BCE0019: 'currentValue' is not a member of 'UnityEngine.Component'.
public var faceValue = 0;
function OnTriggerEnter( other : Collider ) {
var dieGameObject = GameObject.Find("SixSidedDie");
var dieValueComponent = dieGameObject.GetComponent("DieValue");
dieValueComponent.currentValue = faceValue; //ERROR HERE
Debug.Log("Die1: " + faceValue);
}
DieValue.js - Error: BCE0019: 'text' is not a member of 'UnityEngine.Component'.
public var currentValue = 0;
function Update () {
var dieTextGameObject = GameObject.Find("DieText");
var textMeshComponent = dieTextGameObject.GetComponent("TextMesh");
textMeshComponent.text = currentValue.ToString(); //ERROR HERE
}
I'm assume it's purely a syntactical issue, but I can't seem to find a solution.
GetComponent
using string is not recommended due to performance reasons, it is documented here.
It is better to use this:
var dieValueComponent : DieValue = dieGameObject.GetComponent(DieValue)
Or this:
var dieValueComponent : DieValue = dieGameObject.GetComponent.<DieValue>()
See if that works.