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How do I suppress keypress being printed to console in .NET?


I'm porting a small C++ console game to C# and it seems that I can't stop key presses from being printed to the console.

In C++ I get the keystroke with this method, which also suppress the keystrokes from being printed to the console:

bool Game::getInput(char *c)
{
    if (_kbhit())
    {
        *c = _getch();
        return true;
    }
    return false;
}

I tried to do the equivalent in C# by doing:

Key = Console.ReadKey();

But this does not suppress the character from being printed to the console, causing obvious problems. Any ideas on how to remedy this?


Solution

  • You want Console.ReadKey(true)

    Obtains the next character or function key pressed by the user. The pressed key is optionally displayed in the console window.

    The argument - which is called intercept:

    Determines whether to display the pressed key in the console window. true to not display the pressed key; otherwise, false.