I come from a .NET and Java background, and I'm trying to create a simple scene manager for my game. It's an inline header file, and I'm getting errors compiling.
#pragma once
#include "Scene.h"
class SceneManager
{
private:
static Scene currentScene;
public:
SceneManager()
{
}
static void SetScene(Scene scene)
{
currentScene = scene;
}
static Scene GetScene()
{
return currentScene;
}
};
EDIT: I am getting this error:
Error 1 error LNK2001: unresolved external symbol "private: static class Scene SceneManager::currentScene" (?currentScene@SceneManager@@0VScene@@A) c:\Users\Justin\documents\visual studio 2013\Projects\Noeron\Noeron\main.obj Noeron
Static member variables need to be not only declared, but defined. The declaration belongs in the header file, and the definition should go into a source file - you only want one of them in the entire program.
Scene SceneManager::currentScene;