There are lots of similar question in the web.
But all that I've searched are to move from A position to B position.
I can do this with Lerf, MoveTowards and etc.
Anyways, I have a speed value and want to keep moving a gameObject.
Here's my code.
float m_fSpeed = 0.1f;
void Update()
{
transform.Translate(Vector3.right * m_fSpeed * Time.deltaTime);
}
I am testing a cube object and with the code the cube doesn't move smoothly as I expected.
Is there another way to move gameobject?
You can also use physics for that. Attach a rigidbody and set rigidbody.velocity=Vector3.right*m_fSpeed
.