i have a music player app and it cuts which part of a track should be played. my question is how do i play the next song even if the current mediaplayer track hasn't reached the end of song. I also tried calling the onCompletion :
mplayer.stop();
Log.v("PLAYER", "Audio track Stopped");
checkTrackStatus();
songHandler.removeCallbacks(uxUpdater);
if(fis!=null)fis=null;
if((currentTrack+1) < songs.size())
{
Log.v("Move to next track", songs.get(currentTrack+1).get("songTitle"));
//mplayer.release();
mplayer=null;
currentTrack++;
playSong(currentTrack);
}else
Toast.makeText(getApplication(), "All tracks played", Toast.LENGTH_LONG).show();
PLAY SONG METHOD:
public void playSong(final int songIndex)
{
File toPlay = new File(songs.get(songIndex).get("songPath"));
lblTrackText.setText("Playing ["+(songIndex+1)+"/"+songs.size()+"]");
lblTrackTitle.setText(songs.get(songIndex).get("songTitle"));
//lblTrackTitle.setSelected(true);
Log.v("PLAY SONG : ", toPlay.getPath());
if(toPlay.exists())
{
//playAudio(toPlay);
try{
mplayer = new MediaPlayer(this);
//mplayer.setOnCompletionListener(this);
fis=new FileInputStream(new File(songs.get(songIndex).get("songPath"))); //ORIGINAL 'p'
mplayer.setDataSource(fis.getFD());//need to add permission in manifest to play .m4a files "ACCESS_NETWORK_STATE"
mplayer.prepare();
//final String s =p;
mplayer.setOnPreparedListener(new MediaPlayer.OnPreparedListener() {
//getTotalTrackDuration
@Override
public void onPrepared(MediaPlayer mp) {
mplayer.seekTo(Integer.parseInt(songs.get(songIndex).get("songStart")));
mplayer.start();
//lblTotal.setText(timeConverter(mplayer.getDuration()));
setTrackNo();
//Log.v("NOW PLAYING ", s);
updateProgress();
}
});
} catch (Exception e) {
Log.e("AUDIO PLAYER", "error: " + e.getMessage(), e);
}
}
else
Toast.makeText(getApplication(), songs.get(songIndex).get("songTitle")+" does not exist or is already deleted", Toast.LENGTH_LONG).show();
}
i always get an error saying
Error(1,-541478725) Fatal Signal 11 (SIGSEGV) at 0x00002ad8 (code=1)
i'm using vitamio media player by the way.
Any help would be great..thanks
The error you get indicates that there is a bug in native code, which must lie in the vitamino media player. The error you are receiving seems to be a memory bug, which makes me think that resources are not freed and the device runs out of memory.
Try adding a call:
fis.close()
before your code:
if(fis!=null)fis=null;
to make sure that you are closing your stream to the previous song properly.
From this answer your problem could also be that you are loading a lot of images and sounds and causing the app to run out of memory
. It also seems that different devices with different versions of android can handle this differently, meaning that the app could work on one phone but not another.