I am using this code for saving a screenshot
Size size = Director::getInstance()->getWinSize();
auto renderTexture = RenderTexture::create((size.width/5)*3.98, (size.height/5)*3.45, Texture2D::PixelFormat::RGBA8888);
renderTexture->beginWithClear(0.0f, 0.0f, 0.0f, 0.0f);
Director::getInstance()->getRunningScene()->visit();
renderTexture->end();
renderTexture->saveToFile("screenshot.png" , kCCImageFormatPNG);
How can I save the image file using current system time as the filename like " screenshot" + current time +".png"?
To get system time you can simply use the time()
function : docs
As for glueing it into a string together you can use std::stringstream
for example.
#include <sstream>
#include <time.h>
//--- in your save method ---
std::stringstream filename;
filename << "screenshot_" << time(NULL) << ".png";
renderTexture->saveToFile(filename.str(), kCCImageFormatPNG);