I have many printers I am trying to connect to over tcp connections. I am trying to verify that my TcpClient is still connected to update a GUI. I am trying to write to a socket to make sure its still connected. I get no exception even if the cable is unplugged I tried all of the suggestions here MSDN_Fourm
I am receiving the expected exception after I try to check the printer statuses
psudo-code client is a TCPClient that has been connected previously
private bool FuntionPsudo(){
try{
if(client.Connected){
byte[] buf = new byte[1];
client.Client.Send(buf, 0,0);
client.GetStream().Write(buf,0,0);
if(client.Client.Receive(buf,SocketFlags.Peek)==0)
return false;
return true;
}
}
catch(Exception){
return false;
}
return false;
}
FuntionPsudo returns: true
cable unplugged
FuntionPsudo returns: true
FuntionPsudo returns: true
check printer status
FuntionPsudo returns: false
Thanks in advance for any help on why this might be happening and/or how to fix it
After several failed attempts I realised 'unplug-the-cable' type of connecting detection isn't that easy. At the same time I found that there are a couple of tricks you can do to check if the server has closed the connection, all without needing to send hearbeat kind of messages.
Here is what I came up with that I could say it works most of the time (especially with cable disconnects it's not easy to figure out if connection is still up)
static class SocketUtils
{
public static bool IsConnected(this Socket socket)
{
return IsSocketConnected(socket) && IsNetworkConnected(socket);
}
public static void KeepAlive(this Socket socket, int pollSeconds)
{
socket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.KeepAlive, true);
SetIOControlKeepAlive(socket, (uint)(pollSeconds * 1000), 1);
}
static bool IsNetworkConnected(this Socket socket)
{
try
{
return socket.Send(new byte[0]) == 0;
}
catch (SocketException) { return false; }
}
static bool IsSocketConnected(this Socket socket)
{
try
{
return !(socket.Poll(1, SelectMode.SelectRead) && socket.Available == 0);
}
catch (SocketException) { return false; }
}
static void SetIOControlKeepAlive(Socket socket, uint time, uint interval)
{
var sizeOfUint = Marshal.SizeOf(time);
var inOptionValues = new byte[sizeOfUint * 3];
BitConverter.GetBytes((uint)(time == 0 ? 0UL : 1UL)).CopyTo(inOptionValues, 0);
BitConverter.GetBytes(time).CopyTo(inOptionValues, sizeOfUint);
BitConverter.GetBytes(interval).CopyTo(inOptionValues, sizeOfUint * 2);
socket.IOControl(IOControlCode.KeepAliveValues, inOptionValues, null);
}
}
Here is how you can use it:
var tcpClient = new TcpClient();
tcpClient.Connect("192.168.2.20", 3000);
// set this to a low value to detect cable disconnects early
tcpClient.Client.KeepAlive(30); // 30 seconds
Console.WriteLine("Connected..");
while (true)
{
Thread.Sleep(500);
Console.WriteLine(tcpClient.Client.IsConnected());
}
I must add that I shamelessly copied some code from Samuel's answer about checking client disconnects and Greg Dean's answer about setting keep-alive on the socket, so some credit should go to them as well ;)