I am building a simple 2D game using Unity.In my C# script,i want to insert a gap of 2 seconds between two consecutive statements.
void OnGUI()
{
GUI.Button (new Rect(400,40,45,45),"text1");
// time gap statement
GUI.Button (new Rect(800,40,45,45),"text1");
}
It means that i want a button to be created and displayed and after that wait for 2 seconds before next button is created and displayed on screen. Any easy way to do this??
OnGUI
is executed approximately every frame to draw the user interface, so you can't use delays like this. Instead, conditionally draw the second element based on some condition that becomes true, e.g.
void OnGUI()
{
GUI.Button (new Rect(400,40,45,45),"text1");
if (Time.time > 2) {
GUI.Button (new Rect(800,40,45,45),"text1");
}
}