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javaswingjbuttonlook-and-feelnimbus

Changing the defauls key values for JButton in Nimbus LaF


I have a two Buttons in my program

JButton button1 = new JButton();
button1.setText("First Button");
JButton button2 = new JButton("Second Button");

I have tried to change the LaF of the button, I am able to change the button background color using the following code

UIManager.put(Button.background new color(134,201,236));

But when i tried to change the other key values like "Button.disabled", "Button[Default+Focused+Pressed].backgroundPainter" the code did not work for me. Could someone help me how to change the default key values which uses Painter?


Solution

  • Gotta love Nimbus.

    Okay to start with, you're going to want to keep these values close...

    Button.background = DerivedColor(color=214,217,223 parent=control offsets=0.0,0.0,0.0,0 pColor=214,217,223
    Button.contentMargins = javax.swing.plaf.InsetsUIResource[top=6,left=14,bottom=6,right=14]
    Button.defaultButtonFollowsFocus = false
    Button.disabled = DerivedColor(color=214,217,223 parent=control offsets=0.0,0.0,0.0,0 pColor=214,217,223
    Button.disabledText = DerivedColor(color=142,143,145 parent=nimbusDisabledText offsets=0.0,0.0,0.0,0 pColor=142,143,145
    Button.focusInputMap = javax.swing.plaf.InputMapUIResource@70e4bd3a
    Button.font = javax.swing.plaf.FontUIResource[family=SansSerif,name=sansserif,style=plain,size=12]
    Button.foreground = DerivedColor(color=0,0,0 parent=text offsets=0.0,0.0,0.0,0 pColor=0,0,0
    ButtonUI = javax.swing.plaf.synth.SynthLookAndFeel
    Button[Default+Focused+MouseOver].backgroundPainter = javax.swing.plaf.nimbus.ButtonPainter@3e5d2085
    Button[Default+Focused+Pressed].backgroundPainter = javax.swing.plaf.nimbus.ButtonPainter@78662669
    Button[Default+Focused].backgroundPainter = javax.swing.plaf.nimbus.ButtonPainter@2988e80b
    Button[Default+MouseOver].backgroundPainter = javax.swing.plaf.nimbus.ButtonPainter@7c508d6d
    Button[Default+Pressed].backgroundPainter = javax.swing.plaf.nimbus.ButtonPainter@2b5ec36a
    Button[Default+Pressed].textForeground = DerivedColor(color=255,255,255 parent=nimbusSelectedText offsets=0.0,0.0,0.0,0 pColor=255,255,255
    Button[Default].backgroundPainter = javax.swing.plaf.nimbus.ButtonPainter@62c2ed06
    Button[Disabled].backgroundPainter = javax.swing.plaf.nimbus.ButtonPainter@c6499e5
    Button[Disabled].textForeground = DerivedColor(color=142,143,145 parent=nimbusDisabledText offsets=0.0,0.0,0.0,0 pColor=142,143,145
    Button[Enabled].backgroundPainter = javax.swing.plaf.nimbus.ButtonPainter@742746e1
    Button[Focused+MouseOver].backgroundPainter = javax.swing.plaf.nimbus.ButtonPainter@293f9e9c
    Button[Focused+Pressed].backgroundPainter = javax.swing.plaf.nimbus.ButtonPainter@5ce0ec60
    Button[Focused].backgroundPainter = javax.swing.plaf.nimbus.ButtonPainter@7463fda8
    Button[MouseOver].backgroundPainter = javax.swing.plaf.nimbus.ButtonPainter@3a3dad8b
    Button[Pressed].backgroundPainter = javax.swing.plaf.nimbus.ButtonPainter@6f231f2e
    

    These are basically the default key/values used by Nimbus to paint a standard button...

    Basically, what you have to do is provide your own Painter, for example...

    public class ButtonPainter implements Painter {
    
        private Color light, dark;
        private GradientPaint gradPaint;
    
        public ButtonPainter(Color light, Color dark) {
            this.light = light;
            this.dark = dark;
        }
    
        @Override
        public void paint(Graphics2D g, Object c, int w, int h) {
            System.out.println("...");
            g.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
            gradPaint = new GradientPaint((w / 2.0f), 0, light, (w / 2.0f), (h / 2.0f), dark, true);
            g.setPaint(gradPaint);
            g.fillRect(2, 2, (w - 5), (h - 5));
    
            Color outline = new Color(0, 85, 0);
            g.setColor(outline);
            g.drawRect(2, 2, (w - 5), (h - 5));
            Color trans = new Color(outline.getRed(), outline.getGreen(), outline.getBlue(), 100);
            g.setColor(trans);
            g.drawRect(1, 1, (w - 3), (h - 3));
        }
    }
    

    And then replace the UIManager values

    UIManager.getLookAndFeelDefaults().put("Button[Enabled].backgroundPainter", new ButtonPainter(Color.YELLOW, Color.RED));
    UIManager.getLookAndFeelDefaults().put("Button[Focused].backgroundPainter", new ButtonPainter(Color.YELLOW, Color.RED));
    

    For example...

    import java.awt.Color;
    import java.awt.EventQueue;
    import java.awt.GradientPaint;
    import java.awt.Graphics2D;
    import java.awt.GridBagLayout;
    import java.awt.RenderingHints;
    import javax.swing.JButton;
    import javax.swing.JFrame;
    import javax.swing.Painter;
    import javax.swing.UIManager;
    import javax.swing.UnsupportedLookAndFeelException;
    import javax.swing.plaf.ColorUIResource;
    
    public class TestNimbus {
    
        public static void main(String[] args) {
            new TestNimbus();
        }
    
        public TestNimbus() {
            EventQueue.invokeLater(new Runnable() {
                @Override
                public void run() {
                    try {
                        UIManager.setLookAndFeel("com.sun.java.swing.plaf.nimbus.NimbusLookAndFeel");
                    } catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
                    }
    
                    System.out.println(UIManager.get("Button[Default+Focused].backgroundPainter"));
    
                    UIManager.getLookAndFeelDefaults().put("Button[Enabled].backgroundPainter", new ButtonPainter(Color.YELLOW, Color.RED));
                    UIManager.getLookAndFeelDefaults().put("Button[Focused].backgroundPainter", new ButtonPainter(Color.YELLOW, Color.RED));
    
                    System.out.println(UIManager.get("Button[Default+Focused].backgroundPainter"));
    
    
                    JFrame frame = new JFrame("Testing");
                    frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
                    frame.setLayout(new GridBagLayout());
                    frame.add(new JButton("First Button"));
                    frame.add(new JButton("Second Button"));
                    frame.pack();
                    frame.setLocationRelativeTo(null);
                    frame.setVisible(true);
                }
            });
        }
    
        public class ButtonPainter implements Painter {
    
            private Color light, dark;
            private GradientPaint gradPaint;
    
            public ButtonPainter(Color light, Color dark) {
                this.light = light;
                this.dark = dark;
            }
    
            @Override
            public void paint(Graphics2D g, Object c, int w, int h) {
                System.out.println("...");
                g.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
                gradPaint = new GradientPaint((w / 2.0f), 0, light, (w / 2.0f), (h / 2.0f), dark, true);
                g.setPaint(gradPaint);
                g.fillRect(2, 2, (w - 5), (h - 5));
    
                Color outline = new Color(0, 85, 0);
                g.setColor(outline);
                g.drawRect(2, 2, (w - 5), (h - 5));
                Color trans = new Color(outline.getRed(), outline.getGreen(), outline.getBlue(), 100);
                g.setColor(trans);
                g.drawRect(1, 1, (w - 3), (h - 3));
            }
        }
    
    }
    

    This is a global change, so all buttons will be affected by this change. I believe there's a way to do so only those controls you want to change can be affected, but you will need to do some more research into that yourself ;)