I have a lua file which looks like this:
tableA = {…}
tableB = {…}
tableC = {…}
I want to get std::vector which will contain the names of all tables defined in file: {"tableA", "tableB", "tableC"}
How can I do this with Lua C API?
Tables don't have names. Variables do. In this case, the variables are globals so the variable name is just a key in the globals table. That said, if this is an API you're writing, then it's probably a bad design. You should give the script a means of "registering" meaningful values rather than forcing the script author to put them in a specific place.