Webgl Three.js tween and java script Im getting unexpected results from Tween the x or y property of an object, i have no errors and the object is scaling but with out animation.
var scale = {y:0};
var tween = new TWEEN.Tween( cube.scale.y ).to( { y: 10 }, 3000 ).easing(
TWEEN.Easing.Cubic.Out ).start();
im trying to get the cube to stretch to the right height with the animation, but currently it just snaps straight to the scale-y.
You should use the whole object in Tween, like this
new TWEEN.Tween( cube.scale ).to( { y: 10 }, 3000 )