I have this:
"ctypes.UInt64("7")"
It is returned by this:
var chars = SendMessage(hToolbar, TB_GETBUTTONTEXTW, local_tbb.idCommand, ctypes.voidptr_t(0));
so
console.log('chars=', chars, chars.toString(), uneval(chars));
gives
'chars=' 'UInt64 { }' "7" 'ctypes.UInt64("7")'
So I can get the value by going chars.toString()
, but I have to run a parseInt
on that, is there anyway to read it like a property? Like chars.UInt64
?
The problem with 64-bit integers in js-ctypes is that Javascript lacks a compatible type. All Javascript numbers are IEEE double precision floating point numbers (double
), and those can represent 53-bit integers at most. So you shouldn't even be trying to parse the int yourself, unless you know for a fact that the result would fit into a double
. E.g. You cannot know this for pointers.
E.g. consider the following:
// 6 * 8-bit = 48 bit; 48 < 53, so this is OK
((parseInt("0xffffffffffff", 16) + 2) == parseInt("0xffffffffffff", 16)) == false
// However, 7 * 8-bit = 56 bit; 56 < 53, so this is not OK
((parseInt("0xffffffffffffff", 16) + 2) == parseInt("0xffffffffffffff", 16)) == true
// Oops, that compared equal, because a double precision floating point
// cannot actual hold the parseInt result, which is still well below 64-bit!
Lets deal with 64-bit integers in JS properly...
If you just want to comparisons, use UInt64.compare()
/Int64.compare()
, e.g.
// number == another number
ctypes.UInt64.compare(ctypes.UInt64("7"), ctypes.UInt64("7")) == 0
// number != another number
ctypes.UInt64.compare(ctypes.UInt64("7"), ctypes.UInt64("6")) != 0
// number > another number
ctypes.UInt64.compare(ctypes.UInt64("7"), ctypes.UInt64("6")) > 0
// number < another number
ctypes.UInt64.compare(ctypes.UInt64("7"), ctypes.UInt64("8")) < 0
If you need the result, but are not sure it is a 32-bit unsigned integer, you can detect if you're dealing with 32 bit unsigned integers that are just packed into Uint64
:
ctypes.UInt64.compare(ctypes.UInt64("7"), ctypes.UInt64("0xffffffff")) < 0
And the analog for 32-bit signed integers in Int64
, but you need to compare minimum and maximum:
ctypes.Int64.compare(ctypes.Int64("7"), ctypes.Int64("2147483647")) < 0 &&
ctypes.Int64.compare(ctypes.Int64("7"), ctypes.Int64("-2147483648")) > 0
So, once you know or detected that something will fit into a JS double
, it is safe to call parseInt
on it.
var number = ...;
if (ctypes.UInt64.compare(number, ctypes.UInt64("0xffffffff")) > 0) {
throw Error("Whoops, unexpectedly large value that our code would not handle correctly");
}
chars = parseInt(chars.toString(), 10);
(For the sake of completeness, there is also UInt64.hi()
/Int64.hi()
and UInt64.lo()
/Int64.lo()
to get the high and low 32-bits for real 64-bit integers and do 64-bit integer math yourself (e.g.), but beware of endianess).
PS: The return value of SendMessage
is intptr_t
not uintptr_t
, which is important here because SendMessage(hwnd, TB_GETBUTTONTEXT, ...)
may return -1
on failure!
So putting all this together (untested):
var SendMessage = user32.declare(
'SendMessageW',
ctypes.winapi_abi,
ctypes.intptr_t,
ctypes.voidptr_t, // HWND
ctypes.uint32_t, // MSG
ctypes.uintptr_t, // WPARAM
ctypes.intptr_t // LPARAM
);
// ...
var chars = SendMessage(hToolbar, TB_GETBUTTONTEXTW, local_tbb.idCommand, ctypes.voidptr_t(0));
if (ctypes.Int64.compare(chars, ctypes.Int64("0")) < 0) {
throw new Error("TB_GETBUTTONTEXT returned a failure (negative value)");
}
if (ctypes.Int64.comare(chars, ctypes.Int64("32768")) > 0) {
throw new Error("TB_GETBUTTONTEXT returned unreasonably large number > 32KiB");
}
chars = parseInt(chars.toString());