Is there a way in javascript to change the alpha channels of each pixel into being fully transparent (a=0) while coding for pixel manipulation (meaning that you can still change the transparency in some of the alpha channels as desired)?
Basically, what I'm doing is: given some data for a specific image, I manipulate the pixel array using an algorithm so that some pixels become fully transparent unless they satisfy some certain condition. In the case of them satisfying the condition I want them to be fully opaque, aka alpha=1. However, because of a complication with the way the algorithm works, I need to have my data "reset"; meaning I want the pixel array to start off as having every alpha = 0. I can provide code if that helps in better understanding the scope of my question.
Thanks so much.
EDIT: I'm looking more for a method/one-line code. Would context.globalAlpha = 0 serve the purposes? Is there any pitfall I should be careful about?
EDIT2: This is my code. Does globalAlpha where I've put it do what I'm expecting it to do? I'm not sure how to use it...
function getBoundary(imagedata){
var imageData = new Array(imagedata.data.length);
imageData = imagedata.data;
var w = imagedata.width;
var h = imagedata.height;
var color1 = [];
var colorRight = [];
var colorDown = [];
context.globalAlpha = 0;
for (var i = 0; i < 4*w*h; i +=4) {
color1 = [imageData[i],imageData[i+1],imageData[i+2]];
colorRight = [imageData[i+4],imageData[i+5],imageData[i+6]];
colorDown = [imageData[4*w+i],imageData[4*w+i+1],imageData[4*w+i+2]];
if(colorRight = [255,255,255]){ //if right is white
if(color1 = [0,0,0]){
imageData[i+3] = 255;
}
else{
if(colorDown = [0,0,0]){
imageData[4*w+i+3] = 255;
}
}
}
else{ //colorRight = black
if(color1 = [0,0,0]){
if(colorDown = [255,255,255]){
imageData[i+3] = 255;
}
}
else if(color1 = [255,255,255]){
imageData[i+7] = 255;
if(colorDown = [0,0,0]){
imageData[4*w+i+3] = 255;
}
else{
}
}
}
}
console.log("done");
imagedata.data = imageData;
return imagedata;
}
You can use getImageData
and flip all the alpha elements to zero:
You can create a function that zeros the alpha of all pixels on the canvas like this:
function zeroAllAlpha(){
var imageData=context.getImageData(0,0,canvas.width,canvas.height);
var data=imageData.data;
// set all alpha elements to zero (fully transparent);
for(var i=3;i<data.length;i+=4){
data[i]=0;
}
context.putImageData(imagedata,0,0);
}
And you can call the function with one line like this:
zeroAllAlpha();