How can I draw a square with polar coordinates in OpenGL?
x = r * cos ( theta )
y = r * sin ( theta )
r = n * cos ( theta )
float baseX = width / 2.f;
float baseY = height / 2.f
int n = 7;
glBegin(GL_POINTS);{
for (float tempAngle = 0.0 ; tempAngle <= PI/4 ; tempAngle++) {
radius = n * cos(PI/4);
x = baseX + radius * cos(tempAngle);
y = baseY + radius * sin(tempAngle);
glVertex2f(x, y);
}
}glEnd();
I found the solution.
int n = 70;
int i = 1;
glBegin(GL_TRIANGLE_FAN);{
for (float tempAngle = 0.0 ; tempAngle <= 2 * PI ; tempAngle += PI/8) {
radius = n * cos(tempAngle);
x = baseX + radius * cos(tempAngle);
y = baseY + radius * sin(tempAngle);
if (i % 2 == 0)
glVertex2f(x, y);
i++;
}
}glEnd();