question that is very similar but answer doesn't work in my situation
I have a circle and I want to pass the click event to any objects that are underneath it.
I have tried:
setting cancelbubble to false. setting the cirle layer to listening= false doesn't work for me because the circle is then no longer draggable.
I have made a fiddle here
var stage = new Kinetic.Stage({
container: 'container',
width: 578,
height: 400
});
var layer = new Kinetic.Layer();
var background = new Kinetic.Layer();
var colorPentagon = new Kinetic.RegularPolygon({
x: 80,
y: stage.getHeight() / 2,
sides: 5,
radius: 70,
fill: 'red',
stroke: 'black',
strokeWidth: 4,
draggable: true
});
colorPentagon.on('click', function(evt){ alert("pentagon");});
var linearGradPentagon = new Kinetic.RegularPolygon({
x: 360,
y: stage.height()/2,
sides: 5,
radius: 70,
fillLinearGradientStartPoint: {x:-50, y:-50},
fillLinearGradientEndPoint: {x:50,y:50},
fillLinearGradientColorStops: [0, 'red', 1, 'yellow'],
stroke: 'black',
strokeWidth: 4,
draggable: true
});
linearGradPentagon.on('click', function(evt){ alert("pentagon");});
var radialGradPentagon = new Kinetic.RegularPolygon({
x: 500,
y: stage.height()/2,
sides: 5,
radius: 70,
fillRadialGradientEndRadius: 70,
fillRadialGradientColorStops: [0, 'red', 0.5, 'yellow', 1, 'blue'],
stroke: 'black',
strokeWidth: 4,
draggable: true
});
radialGradPentagon.on('click', function(evt){ alert("pentagon");});
background.add(colorPentagon);
//background.add(patternPentagon);
background.add(linearGradPentagon);
background.add(radialGradPentagon);
stage.add(background);
var hideCircle = new Kinetic.Circle({
x: stage.width()/2,
y: stage.height()/2,
radius: 650,
stroke: 'black',
strokeWidth: 1000,
draggable:true
});
hideCircle.on('click', function(evt){ alert("click");});
// add the shape to the layer
layer.add(hideCircle);
// add the layer to the stage
stage.add(layer);
Currently to get it to work I have to take the click coordinates and do my own detection. It works but I was hoping for something more elegant.
Here's how to pass your click event to the bottom layer nodes:
You can listen for clicks on the stage
Determine if the click is inside any node on the bottom layer
If the click was inside a node, fire the click event on that node.
Here's example code and a Demo: http://jsfiddle.net/m1erickson/sFX8y/
stage.on('contentClick',function(e){
// get the mouse position
var pos=stage.getPointerPosition();
// fetch the node on the bottom layer that is under the mouse, if any.
var hitThisNode=background.getIntersection(pos);
// if a node was hit, fire the click event on that node
if(hitThisNode){
hitThisNode.fire("click",e,true);
}
});