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qtviewportqgraphicsviewqstackedwidget

QStackedWidget::setCurrentIndex() changes scene viewport


I'm having a problem with an unwanted viewport (QGraphicsView) update caused by calling QStackedWidget::setCurrentIndex(), the QStackedWidget instance is not part of the scene.

This does not happen on all scenes, it seems that only the bigger ones are immune to this issue.

I can't find anything related to this in my code and I don't really know what you need to answer my problem so I'm very sorry for the lack of information and please tell me what you need and what I should check first.

ui->inspectorWidget is a 6 pages QStackedWidget instance.

ui->map and ui->map3D are QGraphicsView instances.

scene = ui->map->scene is a QGraphicsScene.

void Class::on_toggle3D_released()
{
//3D to 2D
if(ui->map3D->isVisible())
{
    myWindow::on = false;//Prevents OpenGL rendering
    for(...)
    {
        //Coordinates calculations


        //Adding a rectangle to the scene
        QGraphicsRectItem *item = new QGraphicsRectItem(x,y,w,h);
        item->setBrush(QBrush(r,g,b,255)));
        scene.addItem(item);
    }
    //QRectF visibleRec = ui->map->mapToScene(ui->map->viewport()->rect()).boundingRect();
    ui->inspectorWidget->setCurrentIndex(0);//Where the viewport is changed
    //ui->map->setSceneRect(visibleRec); <- a first attempt to solve this
    ui->map->setVisible(true);
    ui->map3D->setVisible(false);
    ui->toggle3D->setText("3D");
    ui->map3D->viewport()->releaseKeyboard();
}
//2D to 3D
else
{
    //2D rectangles cleaning
    foreach(QGraphicsItem * item,scene.items())
    {
        if(item->type() == QGraphicsRectItem::Type)
        {
            scene.removeItem(item);
        }
    }
    scene.items().clear();

    //Creating texture from 2D view, that's why I need the view not to change after this step
    QImage img(ui->map->width(), ui->map->height(),QImage::Format_ARGB32_Premultiplied);
    QPainter p(&img);
    ui->map->viewport()->render(&p);
    p.end();
    img.save("tmp.png");

    //Updates scene and view information in QGLWidget class
    ((myWindow *)ui->map3D->viewport())->setSceneWidth(scene.width());
    ((myWindow *)ui->map3D->viewport())->setSceneHeight(scene.height());
    ((myWindow *)(ui->map3D->viewport()))->setViewport(ui->map->mapToScene(ui->map->viewport()->rect()).boundingRect());

    myWindow::reload = true;//Texture reloading
    myWindow::on = true;//Allows OpenGL rendering

    //QRectF visibleRect = ui->map->mapToScene(ui->map->viewport()->rect()).boundingRect();
    ui->inspectorWidget->setCurrentIndex(5);//Where the viewport is changed
    //ui->map->setSceneRect(visibleRect); <- the same attempt
    ui->map3D->viewport()->grabKeyboard();
    ui->map3D->setVisible(true);
    ui->map->setVisible(false);
    ui->toggle3D->setText("2D");
}
}

Solution

  • Okay I found what was causing the issue by disabling any ui->map->fitInView() or ui->map->centerOn() and re-enabling these lines one by one to isolate the one updating the viewport.

    Here is the function that was causing the issue :

    void Class::ensureVisibleCheckedChanged(QTreeWidgetItem *item, int)
    {
     if(item) {
        foreach(NetElement *element, elements) {
            if(element->friendlyName == item->text(0)) {
                ui->map->centerOn(element);//Where the viewport was changed
                if(item->checkState(0) == Qt::Checked)
                    element->setVisible(true);
                else
                    element->setVisible(false);
            }
        }
     }
    }
    

    I'm not the one who wrote this function, it is never called anywhere and I can't find anything on it in Qt documentation but at least I can work on this now.

    EDIT : I found what caused it to be called : it was connected to a signal in Qt GUI designer, sneaky slot :)