Search code examples
javaswingpaintcomponent

Strange paint issue with custom component


I'm working on a custom Jbutton who has to show a status next to it. Code is kind of dirty and there's still work on the architecture, right now it's only a protoype using a JPanel with a delegate JButton. I'm experiencing strange paint artefacts when hovering other JFrame components, and i've no clue why.

Here's the code of the component with a test program:

import java.awt.Color;
import java.awt.Dimension;
import java.awt.FlowLayout;
import java.awt.GradientPaint;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Point;

import javax.swing.Box;
import javax.swing.BoxLayout;
import javax.swing.ImageIcon;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.JRadioButton;
import javax.swing.event.ChangeEvent;
import javax.swing.event.ChangeListener;

public class CustomStateButton extends JPanel {
JButton button;

boolean status;

public CustomStateButton(String text, ImageIcon icon, boolean status) {
    super();
    this.status = status;
    this.button = new JButton(text,icon);
    this.setLayout(new BoxLayout(this, BoxLayout.X_AXIS));
    add (Box.createHorizontalStrut(15));
    add (this.button);


}

public CustomStateButton(String text, boolean status) {
    super();
    this.status = status;
    this.button = new JButton(text);
    this.setLayout(new BoxLayout(this, BoxLayout.X_AXIS));
    add (Box.createHorizontalStrut(15));
    add(this.button);
}

public CustomStateButton( ImageIcon icon, boolean status) {
    super();
    this.status = status;
    this.button = new JButton(icon);
    this.setLayout(new BoxLayout(this, BoxLayout.X_AXIS));
    add (Box.createHorizontalStrut(15));
    add (this.button);
}


   @Override
   protected void paintComponent(Graphics g) {
      Graphics2D g2 = (Graphics2D) g;
      g2.setPaint(Color.WHITE);

      if (this.status)
      {
          g2.setPaint(new GradientPaint(new Point(0, (getHeight()-10)/2), Color.WHITE, new Point(0,
                getHeight()-10), Color.GREEN.darker()));
      }
   else{
          g2.setPaint(new GradientPaint(new Point(0, (getHeight()-10)/2), Color.WHITE, new Point(0,
                  getHeight()-10), Color.BLACK));
      }

      g2.fillOval(2, (getHeight()-10)/2, 10, 10);
      g2.setPaint(Color.BLACK);
      g2.drawOval(2, (getHeight()-10)/2, 10, 10);
   }

/**
 * @param args
 */
public static void main(String[] args) {
    JFrame frame = new JFrame("test");
    frame.setSize(new Dimension(400,300));

    frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);

    frame.getContentPane().setLayout(new FlowLayout());
    final CustomStateButton button = new CustomStateButton("test", false);
    final JRadioButton radioButton = new JRadioButton();
    radioButton.addChangeListener(new ChangeListener() {

        @Override
        public void stateChanged(ChangeEvent e) {
            button.status= radioButton.isSelected();
            button.repaint();

        }
    });
    frame.getContentPane().add (button);
    frame.getContentPane().add (new JButton("blabla"));
    frame.getContentPane().add (radioButton);


    frame.setVisible(true);


}


}

Any suggestion is welcome :-)


Solution

  • When overriding the paintComponent method of a JComponent, the first call should usually be a call to the super.paintComponent(g) method:

    @Override
    protected void paintComponent(Graphics g) {
        super.paintComponent(g); 
        ...
    }
    

    Otherwise, rendering artafacts may appear, which result from thing remaining on the screen that hat been painted in a previous rendering pass.

    By default, the super.paintComponent(g) method will cause opaque components to be cleared with its background color, by eventually delegating to this method of the ComponentUI:

    public void update(Graphics g, JComponent c) {
        if (c.isOpaque()) {
            g.setColor(c.getBackground());
            g.fillRect(0, 0, c.getWidth(),c.getHeight());
        }
        paint(g, c);
    }