This is the smallest SSCCE,of my project, that I could implement to show you.
Can anyone explain why the square, that I create into Render
, is not shown?
I APPRECIATE ANY HELP, IT IS VERY IMPORTANT
this code is compilable,and it runs,but as i said it don't show the square.
Loop Class
public class Foo {
public void update() {
for (int i = 0; i < 20; i++)
System.out.println("foo");
}
}
Render Class
import java.awt.Graphics2D;
public class Render {
private static Render renderManager = new Render();
public void setRenderState(Graphics2D graphic) {
showRender(graphic);
}
private void showRender(Graphics2D graphic) {
graphic.fillRect(4, 3, 40, 40);
}
public static Render getRenderManagerInstance() {
return renderManager;
}
}
Main class
import javax.swing.JFrame;
import javax.swing.SwingUtilities;
import javax.swing.UIManager;
public class Main {
private static final Main mainFrame = new Main();
private final JFrame frame;
private Main() {
frame = new JFrame();
frame.setUndecorated(true);
frame.add(new MyPanel());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
public static Main getMainFrameInstance() {
return mainFrame;
}
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
public void run() {
Main.getMainFrameInstance();
}
});
}
}
MyPanel Class
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.RenderingHints;
import java.awt.image.BufferedImage;
import javax.swing.JPanel;
public class MyPanel extends JPanel implements Runnable {
private static final long serialVersionUID = 1L;
// thread and loop
private Thread thread;
private boolean running;
private int FPS = 60;
private long targetTime = 1000 / FPS;
private long start;
private long elapsed;
private long wait;
// image
public BufferedImage image;
// foo
private Foo foo;
private Render render = Render.getRenderManagerInstance();
public MyPanel() {
setPreferredSize(new Dimension(700, 700));
setFocusable(true);
requestFocus();
}
public void addNotify() {
super.addNotify();
if (thread == null) {
thread = new Thread(this);
thread.start();
}
}
// prevent to be done all method.
private synchronized void initGraphic() {
image = new BufferedImage(WIDTH, HEIGHT, BufferedImage.TYPE_INT_RGB);
foo = new Foo();
running = true;
}
public void run() {
initGraphic();
// loop
while (running) {
start = System.nanoTime();
foo.update();
repaint();
elapsed = System.nanoTime() - start;
wait = (targetTime - elapsed / 1000000) - 8;
if (wait <= 0)
wait = 6;
try {
Thread.sleep(wait);
} catch (Exception e) {
e.printStackTrace();
}
}
}
@Override
public void paintComponent(Graphics graphics) {
super.paintComponent(graphics);
graphics = (Graphics2D) image.getGraphics();
((Graphics2D) graphics).setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
((Graphics2D) graphics).setRenderingHint(RenderingHints.KEY_TEXT_ANTIALIASING, RenderingHints.VALUE_TEXT_ANTIALIAS_ON);
render.setRenderState((Graphics2D) graphics);
}
Two problems:
image = new BufferedImage(WIDTH, HEIGHT, BufferedImage.TYPE_INT_RGB);
Check the values of WIDTH
and HEIGHT
at this point. I don't think they are what you expect. Presumably this is getting called before the component is realized.
public void paintComponent(Graphics graphics) {
super.paintComponent(graphics);
graphics = image.getGraphics();
((Graphics2D) graphics).setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
((Graphics2D) graphics).setRenderingHint(RenderingHints.KEY_TEXT_ANTIALIASING, RenderingHints.VALUE_TEXT_ANTIALIAS_ON);
render.setRenderState((Graphics2D) graphics);
}
You are drawing into the image, but you are never drawing the image itself on to the component. Keep a reference to the original component's Graphics object and then, at the end, paint the image with that on to the component.
public void paintComponent(Graphics panelG2d) {
super.paintComponent(panelG2d);
Graphics2D imageG2d = (Graphics2D) image.getGraphics();
imageG2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
imageG2d.setRenderingHint(RenderingHints.KEY_TEXT_ANTIALIASING, RenderingHints.VALUE_TEXT_ANTIALIAS_ON);
render.setRenderState(imageG2d);
panelG2d.drawImage(image, 0, 0, this);
}