I am building a website which loads some collada objects for each area.
But I couldn't manage to clean the memory. It seems impossible to kill the objects.
I've found some samples implementing destroy() methods for away3d internal classes, but they're not working as well.
I really don't know if this is a problem with player's garbage collector or with away3d itself.
Any ideas?
I'm pretty sure the problem is with Away3D and not the garbage collector. I've had a similar issue and after a lot of searching I just had to deal with the memory leak and try to stop it from getting out of hand by recycling the objects/pooling.
You can see that memory leaks are actively discussed on the forums but there hasn't been much in the way of easy fixes: http://groups.google.com/group/away3d-dev/browse_thread/thread/3d31808f4d50f0d2/0ef840a2395f3783?lnk=gst&q=memory#0ef840a2395f3783