I am familiar with strongly typed OOP language such as C# and Java, so I am a little confused with Javascript. I want my class
to be encapsulated, for example:
function Human() {
var _name = '';
var _nameChangeCounter = 0;
}
Human.constructor = Human;
Human.prototype = Object.create(Animal);
As you can see, Human
extends the Animal
class. Now I need a getter and setter for Name
, and a getter for NameChangeCounter
. In the setter of Name
, it should increase the NameChangeCounter
. I looked up how to make getter and setter in Javascript in this question:
Name.prototype = {
get fullName() {
return this.first + " " + this.last;
},
set fullName(name) {
var names = name.split(" ");
this.first = names[0];
this.last = names[1];
}
};
However, now that prototype is taken for inheritance, how can I do it? Do I have to do the Java-style (create getName
, setName
, getNameChangeCounter
functions)? How do properties like window.location.href
implemented?
Found this function on mdn: https://developer.mozilla.org/en-US/docs/Web/JavaScript/Guide/Working_with_Objects#Summary
Here is an example fiddle: http://jsfiddle.net/EfyCX/1/
And here is some javascript for getters and setters using Object.defineProperties
Object.defineProperties(Person.prototype, {
"name": {
get: function() { return this._name },
set: function(name) {
this.changeCount++
this._name = name
}
}
})