I'm using the algorithm in http://www.ecse.rpi.edu/~wrf/Research/Short_Notes/pnpoly.html, but when the input point is in boundary, that algorithm gives wrong for me. Can anyone help me with point in boundary case? Any help is appreciated.
This is the main function
#include <iostream>
#include <Polygon.h>
using namespace std;
int main()
{
vector<Point> v;
//v.push_back(make_pair(3.0,3.0));
v.push_back(make_pair(1.0,1.0));
v.push_back(make_pair(1.0,5.0));
v.push_back(make_pair(5.0,5.0));
v.push_back(make_pair(5.0,1.0));
Polygon *p = new Polygon(v);
cout << "A: " << p->IsInside(make_pair(1.0,3.0)) << endl;
cout << "B: " << p->IsInside(make_pair(3.0,1.0)) << endl;
cout << "C: " << p->IsInside(make_pair(5.0,3.0)) << endl;
cout << "D: " << p->IsInside(make_pair(3.0,5.0)) << endl;
delete p;
return 0;
}
This is the checking function
bool Polygon::IsInside(Point p)
{
/*determine whether a point is inside a polygon or not
* polygon's vertices need to be sorted counterclockwise
* source :
* http://www.ecse.rpi.edu/~wrf/Research/Short_Notes/pnpoly.html
*/
bool ans = false;
for(size_t c=0,d=this->vertices.size()-1; c<this->vertices.size(); d=c++)
{
if( ((this->vertices[c].y > p.y) != (this->vertices[d].y > p.y)) &&
(p.x < (this->vertices[d].x - this->vertices[c].x) * (p.y - this->vertices[c].y) /
(this->vertices[d].y - this->vertices[c].y) + this->vertices[c].x) )
ans = !ans;
}
return ans;
}
From the website documentation: "PNPOLY partitions the plane into points inside the polygon and points outside the polygon. Points that are on the boundary are classified as either inside or outside. ..." Please read the documentation available on the site again.It answers your question. In the end, you will probably have to to live with the ambiguity of floating point calculations.