I'm currently using the GraphicsPath
to add a curve into a graphic
.
I'm not sure which object and how I should change to make the curve start from a point X, Y of my choice (instead of 0,0).
PointF[] p = // xxx the code to populate the array with points
GraphicsPath path = new GraphicsPath();
path.AddCurve(p);
using (var bitmap = new Bitmap(100, 100, PixelFormat.Format24bppRgb))
{
using (var g = Graphics.FromImage(bitmap))
g.DrawPath(Pens.White, path);
MemoryStream ms = new MemoryStream();
bitmap.Save(ms, ImageFormat.Png);
}
Which Object do i set the initial starting point, so that it does not start drawing the line from 0,0
??
Thanks in advanced.
From MSDN GraphicsPath.AddCurve:
The curve begins at the point in the array specified by the offset parameter and includes the number of points (segments) specified by numberOfSegments.
http://msdn.microsoft.com/es-es/library/ms142523(v=vs.110).aspx
So if you use the overload without offset, you can asume offset is 0, so it will begin to draw at p[0]
If what you tried to mean is that you want to set a drawing offset (displace the coordinate system 0,0) then you can apply a transform with Graphics.TranslateTransform.