I am developing board game in android. I want to make this game playable on two separate devices, for that I need to use WiFi-Direct. I want to know is there any library available which will help me to
I am interested in built-in library. OR If possible please share implemented example of client/server architecture.
Make the device that starts the game run as a TCP server and make it broadcast on the network and listen on a predetermined port. When another player wants to join, he just selects the server from a menu and join the game. The coordinates can be sent as packets on touch events.
This is for the server:
Thread serverThread = new Thread(new Runnable() {
@Override
public void run() {
try {
serverSocketTCP = new ServerSocket();
serverSocketTCP.setReuseAddress(true);
serverSocketTCP.bind(new InetSocketAddress(YourPort));
while (status) {
clientSocketTCP = serverSocketTCP.accept();
BufferedReader bufferedReader = new BufferedReader(new
InputStreamReader(client.getInputStream()));
OutputStream outputStream = client.getOutputStream();
}
} catch (Exception e) {
e.printStackTrace();
}
});
serverThread.start();
This is for the client:
Socket clientSocket = new Socket(ServerIP,ServerPort);
outputStream = clientSocket.getOutputStream();
bufferedReader=newBufferedReader(new
InputStreamReader(clientSocket.getInputStream()));