I'm trying to implement a handle to scale a view in android. Instead of using something like multitouch I want to be able to resize an image with just one finger.
Here is my activity code. I feel as though I am very close there are a five things that don't work properly.
I am looking for any help that could implement such a feature. Whether it's a library or someone can help with my code that I already have. I have found a library that helps with multi touch scaling of images (https://github.com/brk3/android-multitouch-controller) but the only pointer I could pick up was how to go about implementing the increase in scale. And this has to be done through using two points, and finding the distance between them.
My java activity:
public class MainActivity extends Activity {
ImageView imageView;
ImageView dragHandle;
RelativeLayout layout;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
imageView = (ImageView) findViewById(R.id.imageView1);
imageView.setBackgroundColor(Color.MAGENTA);
dragHandle = (ImageView) findViewById(R.id.imageView2);
dragHandle.setBackgroundColor(Color.CYAN);
layout = (RelativeLayout) findViewById(R.id.relativeLayout2);
layout.setBackgroundColor(Color.YELLOW);
setUpResize();
}
public void setUpResize() {
dragHandle.setOnTouchListener(new View.OnTouchListener() {
int[] touchPoint = new int[2];
int[] centerOfImage = new int[2];
double originalDistance = 0;
double modifiedDistance = 0;
float originalScale = 0;
float modifiedScale = 0;
public boolean onTouch(View v, MotionEvent motionEvent) {
if (motionEvent.getAction() == MotionEvent.ACTION_DOWN) {
centerOfImage[0] = (int) (imageView.getX() + imageView.getWidth() / 2);
centerOfImage[1] = (int) (imageView.getY() + imageView.getHeight() / 2);
touchPoint[0] = (int) motionEvent.getRawX();
touchPoint[1] = (int) motionEvent.getRawY();
int[] p = new int[2];
p[0] = touchPoint[0] - centerOfImage[0];
p[1] = touchPoint[1] - centerOfImage[1];
originalDistance = (float) Math.sqrt(p[0] * p[0] + p[1] * p[1]);
originalScale = imageView.getScaleX();
} else if (motionEvent.getAction() == MotionEvent.ACTION_MOVE) {
touchPoint[0] = (int) motionEvent.getRawX();
touchPoint[1] = (int) motionEvent.getRawY();
int[] p = new int[2];
p[0] = (touchPoint[0] + p[0] - centerOfImage[0]);
p[1] = (touchPoint[1] + p[1] - centerOfImage[1]);
modifiedDistance = Math.hypot(touchPoint[0] - centerOfImage[0], touchPoint[1] - centerOfImage[1]);
Log.e("resize", "original " + imageView.getWidth() + " modified: " + imageView.getHeight());
modifiedScale = (float) (modifiedDistance / originalDistance * originalScale);
imageView.setScaleX(modifiedScale);
imageView.setScaleY(modifiedScale);
dragHandle.setX(centerOfImage[0] + imageView.getWidth()/2 * modifiedScale);
dragHandle.setY(centerOfImage[1] + imageView.getHeight()/2 * modifiedScale);
} else if (motionEvent.getAction() == MotionEvent.ACTION_UP) {
}
return true;
}
});
}
}
My xml:
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent" >
<RelativeLayout
android:id="@+id/relativeLayout2"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:layout_centerInParent="true" >
<ImageView
android:id="@+id/imageView1"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_centerHorizontal="true"
android:layout_centerVertical="true"
android:src="@drawable/ic_launcher" />
<ImageView
android:id="@+id/imageView2"
android:layout_width="20dp"
android:layout_height="20dp"
android:layout_below="@+id/imageView1"
android:layout_toRightOf="@+id/imageView1"
android:src="@drawable/dragArrow" />
</RelativeLayout>
</RelativeLayout>
So... The main problem is that getRawX()
and getRawY()
methods of MotionEvent
provide absolute screen coordinates, while getX()
and getY()
provide layout coordinates. Coordinates thus differ on heights of progress bar and status bar, so when obtaining touch coordinates, we should recalculate them relatively to layout.
dragHandle.setOnTouchListener(new View.OnTouchListener() {
float centerX, centerY, startR, startScale, startX, startY;
public boolean onTouch(View v, MotionEvent e) {
if (e.getAction() == MotionEvent.ACTION_DOWN) {
// calculate center of image
centerX = (imageView.getLeft() + imageView.getRight()) / 2f;
centerY = (imageView.getTop() + imageView.getBottom()) / 2f;
// recalculate coordinates of starting point
startX = e.getRawX() - dragHandle.getX() + centerX;
startY = e.getRawY() - dragHandle.getY() + centerY;
// get starting distance and scale
startR = (float) Math.hypot(e.getRawX() - startX, e.getRawY() - startY);
startScale = imageView.getScaleX();
} else if (e.getAction() == MotionEvent.ACTION_MOVE) {
// calculate new distance
float newR = (float) Math.hypot(e.getRawX() - startX, e.getRawY() - startY);
// set new scale
float newScale = newR / startR * startScale;
imageView.setScaleX(newScale);
imageView.setScaleY(newScale);
// move handler image
dragHandle.setX(centerX + imageView.getWidth()/2f * newScale);
dragHandle.setY(centerY + imageView.getHeight()/2f * newScale);
} else if (e.getAction() == MotionEvent.ACTION_UP) {
}
return true;
}
});
Also, I replaced hypothenuse calculation by library method and declared all coordinates as float to avoid unnecessary casting.