I want to disable a number of buttons/menu items of my GUI while a SwingWorker thread is running. The thread is started when a button is clicked.
It looks like the while loop in my code causes the CPU load to go up significantly. Did I get something wrong about how to determine if a SwingWorker thread is still running?
The CPU load's definitely lower when I update the buttons/menu items inside the SwingWorker thread. However, I felt like that shouldn't be the SwingWorker thread's job. Should it?
JButton button = new JButton("Start");
button.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent evt) {
Thread t = new Thread(new Runnable() {
@Override
public void run() {
menu.setEnabled(false);
MySwingWorker worker = new MySwingWorker();
worker.execute();
while (true) {
if (worker.isCancelled() || worker.isDone()) {
menu.setEnabled(true);
break;
}
}
}
});
t.start();
}
});
Swing GUI objects should be constructed and manipulated only on the event dispatch thread (EDT). Doing so from t
is incorrect. As suggested in examples cited here, condition your GIU elements on the EDT before starting the worker, and update the GUI in process()
or done()
.