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javascriptcanvasfabricjs

Move object within canvas boundary limit


I am trying to limit the moving object within the canvas but i am getting some difficulty in moving the object in the limit area on top and left side and when i scale the object bigger then also i am not able to limit the moving object on left and top sides of the canvas

canvas.observe("object:moving", function(e) {
  var obj = e.target;
  // if object is too big ignore
  if(obj.currentHeight > obj.canvas.height || obj.currentWidth > obj.canvas.width) {
    return;
  }

  var halfw = obj.currentWidth/2;
  var halfh = obj.currentHeight/2;
  var bounds = {
    tl: {x: halfw, y:halfh},
    br: {x: obj.canvas.width-halfw, y: obj.canvas.height-halfh}
  };

  // top-left  corner
  if(obj.top < bounds.tl.y || obj.left < bounds.tl.x) {
    obj.top = Math.max(obj.top, bounds.tl.y);
    obj.left = Math.max(obj.left, bounds.tl.x )
  }
        
  // bot-right corner
  if(obj.top > bounds.br.y || obj.left > bounds.br.x) {
    obj.top = Math.min(obj.top, bounds.br.y);
    obj.left = Math.min(obj.left, bounds.br.x)
  }
});

Solution

  • Just add the below code in your js file and change the value of scale X(left) and Y(top) according to your canvas height and width.

    // canvas moving limit 
    
    canvas.observe("object:moving", function(e){
          var obj = e.target;
             // if object is too big ignore
    
            var halfw = obj.currentWidth/2;
            var halfh = obj.currentHeight/2;
            var bounds = {tl: {x: halfw, y:halfh},
                br: {x: obj.canvas.width , y: obj.canvas.height }
            };
    
            // top-left  corner
    
    
    
                // alert("text");
            if(obj.top < bounds.tl.y || obj.left < bounds.tl.x){
                obj.top = Math.max(obj.top, '10'  );
                obj.left = Math.max(obj.left , '50' ) 
            }
    
    
            // bot-right corner
            if(obj.top > bounds.br.y || obj.left > bounds.br.x ){
                obj.top = Math.min(obj.top, '360'  );  
                obj.left = Math.min(obj.left, '470' )  
            }
    
    });
    // end canvas moving limit