I'm trying to design chess game in html using java script. I'm moving pieces on chess board using drag and drop. I'm still in starting stage. I just designed the board and placed pieces using "uni code" characters. I didn't write the functionality of each and every piece yet. I just differentiated the piece colors i.e. white pieces should not kill black pieces. The Main problem here When I drag a piece from one cell to another cell it moves but when I try to put it back in its original place it is not permitting the move. When debugged I came to know that there is an instance of the previously dragged element which according to My program shows an error "illegal move, Cannot Kill the Same Color piece". I tried using MozClearData also but it did not work. Please let me know how could I resolve this issue. My Html Code goes like this :
<html>
<head>
<title>Chess Board</title>
<style type="text/css">
table.chessboard {
border: 2px solid #000000;
table-layout:fixed;
}
table.chessboard td {
width:60px;
height:60px;
}
table.chessboard td.white {
background-color:#ffffff;
}
table.chessboard td.black {
background-color:#d3d3d3;
}
</style>
</head>
<body>
<table width="540" height="580" class="chessboard" align="center"
ondrop="drop(event)" ondragover="allowDrop(event)" style="font-size:2em">
<tr id="0">
<td id="A0" width="90" height="90" class="white" align="center"><a href="#" id="rook">
<span id="SA0" class="white" draggable="true" ondragstart="drag(event)">♖</span>
</a></td>
<td id="B0" width="90" height="90" class="black" align="center"><a href="#" id="knight">
<span id="SB0" class="white" draggable="true" ondragstart="drag(event)">♘</span></a></td>
<td id="C0" width="90" height="90" class="white" align="center"><a href="#" id="bishop">
<span id="SC0" class="white" draggable="true" ondragstart="drag(event)">♗</span></a></td>
<td id="D0" width="90" height="90" class="black" align="center"><a href="#" id="queen"> <span id="SD0" class="white" draggable="true" ondragstart="drag(event)">♕</span></a></td>
<td id="E0" width="90" height="90" class="white" align="center"><a href="#" id="king"> <span id="SE0" class="white" draggable="true" ondragstart="drag(event)">♔</span></a></td>
<td id="F0" width="90" height="90" class="black" align="center"><a href="#" id="bishop"> <span id="SF0" class="white" draggable="true" ondragstart="drag(event)">♗</span></a></td>
<td id="G0" width="90" height="90" class="white" align="center"><a href="#" id="knight"> <span id="SG0" class="white" draggable="true" ondragstart="drag(event)">♘</span></a></td>
<td id="H0" width="90" height="90" class="black" align="center"><a href="#" id="rook"><span id="SH0" class="white" draggable="true" ondragstart="drag(event)">♖</span></a></td>
</tr>
<tr id="1">
<td id="A1" width="90" height="90" class="black" align="center"><a href="#" id="pawn"> <span id="SA1" class="white" draggable="true" ondragstart="drag(event)">♙</span></a></td>
<td id="B1" width="90" height="90" class="white" align="center"><a href="#" id="pawn"> <span id="SB1" class="white" draggable="true" ondragstart="drag(event)">♙</span></a></td>
<td id="C1" width="90" height="90" class="black" align="center"><a href="#" id="pawn"> <span class="white" id="SC1" draggable="true" ondragstart="drag(event)">♙</span></a></td>
<td id="D1" width="90" height="90" class="white" align="center"><a href="#" id="pawn"><span class="white" id="SD1" draggable="true" ondragstart="drag(event)">♙</span></a></td>
<td id="E1" width="90" height="90" class="black" align="center"><a href="#" id="pawn"><span id="SE1" class="white" draggable="true" ondragstart="drag(event)">♙</span></a></td>
<td id="F1" width="90" height="90" class="white" align="center"><a href="#" id="pawn"><span id="SF1" class="white" draggable="true" ondragstart="drag(event)">♙</span></a></td>
<td id="G1" width="90" height="90" class="black" align="center"><a href="#" id="pawn"><span id="SG1" class="white" draggable="true" ondragstart="drag(event)">♙</span></a></td>
<td id="H1" width="90" height="90" class="white" align="center"><a href="#" id="pawn"><span id="SH1" class="white" draggable="true" ondragstart="drag(event)">♙</span></a></td>
</tr>
<tr id="2">
<td id="A2" width="90" height="90" class="white" align="center"><a href="#"><span id="SA2" draggable="true" ondragstart="drag(event)"></span></a></td>
<td id="B2" width="90" height="90" class="black" align="center"><a href="#"><span id="SB2" draggable="true" ondragstart="drag(event)"></span></a></td>
<td id="C2" width="90" height="90" class="white" align="center"><a href="#"><span id="SC2" draggable="true" ondragstart="drag(event)"></span></a></td>
<td id="D2" width="90" height="90" class="black" align="center"><a href="#"><span id="SD2" draggable="true" ondragstart="drag(event)"></span></a></td>
<td id="E2" width="90" height="90" class="white" align="center"><a href="#"><span id="SE2" draggable="true" ondragstart="drag(event)"></span></a></td>
<td id="F2" width="90" height="90" class="black" align="center"><a href="#"><span id="SF2" draggable="true" ondragstart="drag(event)"></span></a></td>
<td id="G2" width="90" height="90" class="white" align="center"><a href="#"><span id="SG2" draggable="true" ondragstart="drag(event)"></span></a></td>
<td id="H2" width="90" height="90" class="black" align="center"><a href="#"><span id="SH2" draggable="true" ondragstart="drag(event)"></span></a></td>
♟
♟
♟
♟
♟
♟
♟
♟
♜
♞
♝
♚
♛
♝
♞
♜
And My JavaScript Code is as follows :
function getRowIndex(cell) {
var index = cell.rowIndex;
document.write("" + index);
}
function getCellIndex(cell) {
var index = cell.cellIndex;
document.write("" + index);
}
function allowDrop(ev) {
ev.preventDefault();
}
var inisrc;
function drag(ev) {
inisrc = 0;
ev.dataTransfer.effectAllowed = 'move';
ev.dataTransfer.setData("Text", ev.target.getAttribute('id'));
inisrc = ev.target.id;
ev.dataTransfer.setDragImage(ev.target, 0, 0);
var spanid = ev.target.getAttribute('id'); //span id
// ev.target.getAttribute('id').remove();
var tdid = spanid.substring(1, spanid.length); //td id
var tind = document.getElementById(tdid).cellIndex; //td index ****** this is what we neeed
var trid = tdid.substring(1, tdid.length); //table row id
var rind = document.getElementById(trid).rowIndex; //row index ******* this is what we neeed
}
function getColor(code) {
if (code >= 9812 && code <= 9817)
return "white";
else if (code >= 9818 && code <= 9823)
return "black";
else
return null;
}
function drop(ev) {
var srcColor = null,
srcUnic = null,
spanid = null,
tgtPiece = null,
tgtColor = null,
tgtUnic = null,
tdid = null;
var src = ev.dataTransfer.getData("Text"); //src is span id of target
// alert(src);
var srcPiece = document.getElementById(src).innerHTML; //friend should not be eaten. here we are identifying the class (color) of the source piece
// alert("srcp" +srcPiece);
if (srcPiece != null) {
srcUnic = srcPiece.charCodeAt(0); //extracts unicode of the particular chess piece
srcColor = getColor(srcUnic); //gets color of the piece
}
tdid = ev.target.id; //td id of the target
if (tdid.length < 3) {
spanid = 'S' + tdid; //id of span by concatenating "S" to tdid
}
else {
spanid = tdid;
}
if (document.getElementById(spanid) != null) {
tgtPiece = document.getElementById(spanid).innerHTML; //gives code of target piece
if ((tgtPiece != null) && (tgtPiece != "")) {
tgtUnic = tgtPiece.charCodeAt(0); //extracts unicode of the particular chess piece
alert(tgtUnic);
tgtColor = getColor(tgtUnic); //gets color of the piece
if (tgtColor != null) {
if (srcColor != tgtColor) {
ev.target.innerHTML = "";
ev.target.appendChild(document.getElementById(src)); //append src piece into target piece
alert(src);
}
else {
alert("illegal color move");
}
}
else {
alert("illegal move");
}
}
else if (tgtPiece == "") {
ev.target.innerHTML = "";
ev.target.appendChild(document.getElementById(src)); //append src piece into target piece
alert(src);
}
} //to avoid innerHTML nulll exception
}
I Apologize for the long code. Any help will be highly appreciated
See this fiddle showing the main problem and some others fixed.
OK, the immediate problem - receiving an error when you dropped on a piece's starting position is that you were looking up the element by the td id name prefixed with S
which happens to be the same as the span that you are dragging around:
if (tdid.length < 3) {
spanid = 'S' + tdid; //id of span by concatenating "S" to tdid
}
For example,
<td id="A0"...
contains span
<span id="SA0"
Note that S
+ A0
will always equal SA0
which is the ID of the span (piece) that you are dragging around.
There were a few other issues that I fixed:
td
or another piece span
, you need to handle both. a
). So, I added the cursor:pointer
css.The main changes to the logic were in function drop(ev) {
, specifically the code to handle drops to different locations and to get the inner span:
tdid = ev.target.id; //td id of the target
//if (tdid.length < 3) {
// spanid = 'S' + tdid; //id of span by concatenating "S" to tdid
//}
//else {
// spanid = tdid;
//}
var ttd = document.getElementById(tdid);
var tgtPieceElem;
if( ttd.nodeName.toLowerCase()=='span')//dropped onto another piece
{
tgtPieceElem = ttd;
}
else //dropped onto table-cell
{
var tgtPieces = ttd.getElementsByTagName('span');
tgtPieceElem = (tgtPieces.length==1)?tgtPieces[0]:null;
}
if (tgtPieceElem) {
tgtPiece = tgtPieceElem.innerHTML; //gives code of target
and the final else to handle drop to an empty cell.
else
{
ev.target.innerHTML = "";
ev.target.appendChild(document.getElementById(src)); //append src piece into target piece
alert(src);
}
Besides this, I have the following recommendations: -
pawn
. Ids should be unique on the page, use a class instead.a
was done because you wanted links or just to show that the elements could be clicked. If the latter, then I suggest removing the links and using the css cursor:pointer instead
and css for colour styling. If you want the links, then currently the pieces are dragged without the links, so they lose them when dropped. You will need to insert the links into the new cell as well.