I want to move the image using 'touchmove' event,I know i can set dragging to true and use that but in need to use the 'touchmove' so that i can add more thing later (Zoom,Rotate,etc.).
The problem is :- 1- It's not responsive, it just randomly appear after few tries. 2- When the image is more than 50x50 nothing happens at all.
<!DOCTYPE HTML>
<html>
<head>
<meta name="viewport" content="width=device-width"/>
<style>
body {
margin: 0px;
padding: 0px;
}
</style>
</head>
<body onmousedown="return false;">
<div id="container"></div>
<script src="http://d3lp1msu2r81bx.cloudfront.net/kjs/js/lib/kinetic-v5.0.2.min.js" > </script>
<script defer="defer">
var stage = new Kinetic.Stage({
container: 'container',
width: 250,
height: 400
});
var layer = new Kinetic.Layer();
function writeMessage(message) {
text.setText(message);
layer.draw();
}
var text = new Kinetic.Text({
x: 10,
y: 10,
fontFamily: 'Calibri',
fontSize: 24,
text: '',
fill: 'black'
});
image=new Image();
image.onload=function(){
var map = new Kinetic.Image({
x: 0,
y: 0,
image: image,
width: 50,
height: 50
});
map.on('touchstart',function() {
writeMessage('Touchstart');
});
map.on('touchmove',function() {
var touchPos = stage.getPointerPosition();
var x = touchPos.x;
var y = touchPos.y;
var pos= {x:x,y:y};
map.move(pos);
writeMessage('x: ' + x + ', y: ' + y);
});
layer.add(map);
stage.add(layer);
};
image.src='img/map-04.png';
layer.add(text);
</script>
</body>
</html>
Thanks in advance.
If you are using move
function you have to pass dx and dy, nor absolute position.
In your case you may use this:
map.on('touchmove', function() {
var pos = stage.getPointerPosition();
map.position(pos);
writeMessage('x: ' + pos.x + ', y: ' + pos.y);
});