I am using chipmunk as a physics engine in my game. The problem is I now want to free all the children and then the space itself, so I can create a new space for the new level. I tried this:
cpSpaceFreeChildren(space);
cpSpaceFree(space);
But it does not work and fails in:
cpHashSetReject(cpHashSet *set, cpHashSetRejectFunc func, void *data)
{
// Iterate over all the chains.
for(int i=0; i<set->size; i++){ <-- here
Is there anything I need to clean up before calling this two methods?
I forgot to unschedule my tick: function that calls cpstep before freeing the space... It is working now.