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javaswingfile-iojpanelpaintcomponent

How to read Image, draw something on it and save result?


I want to read some Image, then draw on it some shape and save Image with shape as new file. I try do something like that, but it does not work.

public class Test extends JPanel{

private static BufferedImage br;

public static void main(String[] args) {
    try {
        br=ImageIO.read(new File("rys1.png"));
    } catch (IOException e) {
        // TODO Auto-generated catch block
        e.printStackTrace();
    }

}
public void paintComponent(Graphics g)
{
    super.paintComponent(g);
    g.drawImage(br,0,0,this);
    g.drawRect(20, 20, 10, 10);
    g.setColor(Color.BLACK);
    try {
        ImageIO.write(br, "png", new File(("D:\\test\\rys"+2)));
    } catch (IOException e) {
        // TODO Auto-generated catch block
        e.printStackTrace();
    }
}

}


Solution

  • Try this one.

    import java.awt.Color;
    import java.awt.Graphics2D;
    import java.awt.image.BufferedImage;
    import java.io.File;
    import java.io.IOException;
    
    import javax.imageio.ImageIO;
    
    public class DrawShapeOnImage {
    
        private static BufferedImage br;
    
        public static void main(String[] args) throws IOException {
            try {
                br = ImageIO.read(new File("resources/1.png"));
                ImageIO.write(getTexturedImage(), "png", new File("resources/2.png"));
            } catch (IOException e) {
                e.printStackTrace();
            }
        }
    
        public static BufferedImage getTexturedImage() {
            BufferedImage tmp = new BufferedImage(br.getWidth(), br.getHeight(),
                    BufferedImage.TYPE_INT_ARGB);
            Graphics2D g = tmp.createGraphics();
            g.drawImage(br, 0, 0, null);
            g.setColor(Color.BLACK);
            g.drawRect(20, 20, 10, 10);
            g.dispose();
    
            return tmp;
        }
    
    }