This is Eclipse project build path:
files in project:
rob@work:~/git/thegame$ ll lib/linux32/
total 708
drwxr-xr-x 2 rob rob 4096 Mar 22 02:37 ./
drwxr-xr-x 4 rob rob 4096 Mar 22 02:23 ../
-rw-r--r-- 1 rob rob 8704 Mar 10 14:00 libgluegen-rt.so
-rw-r--r-- 1 rob rob 666380 Mar 11 03:22 libjogl_desktop.so
-rw-r--r-- 1 rob rob 5944 Mar 11 03:22 libnativewindow_awt.so
-rw-r--r-- 1 rob rob 26604 Mar 11 03:22 libnativewindow_x11.so
rob@work:~/git/thegame$ ll jar/
total 3308
drwxr-xr-x 3 rob rob 4096 Mar 22 02:28 ./
drwxr-xr-x 8 rob rob 4096 Mar 22 02:22 ../
-rw-r--r-- 1 rob rob 289171 Mar 10 14:00 gluegen-rt.jar
drwxr-xr-x 4 rob rob 4096 Mar 22 02:28 javadocs/
-rw-r--r-- 1 rob rob 3082066 Mar 11 03:23 jogl-all.jar
Error when trying to execute application:
Catched ZipException: error in opening zip file, while addNativeJarLibsImpl(classFromJavaJar class com.jogamp.common.os.Platform, classJarURI jar:file:/home/rob/git/thegame/jar/gluegen-rt.jar!/com/jogamp/common/os/Platform.class, nativeJarBaseName gluegen-rt-natives-linux-i586.jar): [ file:/home/rob/git/thegame/jar/gluegen-rt.jar -> file:/home/rob/git/thegame/jar/ ] + gluegen-rt-natives-linux-i586.jar -> slim: jar:file:/home/rob/git/thegame/jar/gluegen-rt-natives-linux-i586.jar!/
Catched ZipException: error in opening zip file, while addNativeJarLibsImpl(classFromJavaJar class jogamp.nativewindow.NWJNILibLoader, classJarURI jar:file:/home/rob/git/thegame/jar/jogl-all.jar!/jogamp/nativewindow/NWJNILibLoader.class, nativeJarBaseName jogl-all-natives-linux-i586.jar): [ file:/home/rob/git/thegame/jar/jogl-all.jar -> file:/home/rob/git/thegame/jar/ ] + jogl-all-natives-linux-i586.jar -> slim: jar:file:/home/rob/git/thegame/jar/jogl-all-natives-linux-i586.jar!/
Catched IOException: TempJarCache: addNativeLibs: jar:file:/home/rob/git/thegame/jar/jogl-all-natives-linux-i586.jar!/, previous load attempt failed, while addNativeJarLibsImpl(classFromJavaJar class jogamp.nativewindow.NWJNILibLoader, classJarURI jar:file:/home/rob/git/thegame/jar/jogl-all.jar!/jogamp/nativewindow/NWJNILibLoader.class, nativeJarBaseName jogl-all-natives-linux-i586.jar): [ file:/home/rob/git/thegame/jar/jogl-all.jar -> file:/home/rob/git/thegame/jar/ ] + jogl-all-natives-linux-i586.jar -> slim: jar:file:/home/rob/git/thegame/jar/jogl-all-natives-linux-i586.jar!/
Catched IOException: TempJarCache: addNativeLibs: jar:file:/home/rob/git/thegame/jar/jogl-all-natives-linux-i586.jar!/, previous load attempt failed, while addNativeJarLibsImpl(classFromJavaJar class jogamp.nativewindow.NWJNILibLoader, classJarURI jar:file:/home/rob/git/thegame/jar/jogl-all.jar!/jogamp/nativewindow/NWJNILibLoader.class, nativeJarBaseName jogl-all-natives-linux-i586.jar): [ file:/home/rob/git/thegame/jar/jogl-all.jar -> file:/home/rob/git/thegame/jar/ ] + jogl-all-natives-linux-i586.jar -> slim: jar:file:/home/rob/git/thegame/jar/jogl-all-natives-linux-i586.jar!/
Main.java
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import javax.media.opengl.GLCapabilities;
import javax.media.opengl.GLProfile;
import javax.media.opengl.awt.GLCanvas;
import javax.swing.JFrame;
public class Main
{
public static void main(String[] args)
{
// setup OpenGL Version 2
GLProfile profile = GLProfile.get(GLProfile.GL2);
GLCapabilities capabilities = new GLCapabilities(profile);
// The canvas is the widget that's drawn in the JFrame
GLCanvas glcanvas = new GLCanvas(capabilities);
glcanvas.addGLEventListener(new Renderer());
glcanvas.setSize( 300, 300 );
JFrame frame = new JFrame( "Hello World" );
frame.getContentPane().add( glcanvas);
// shutdown the program on windows close event
frame.addWindowListener(new WindowAdapter() {
public void windowClosing(WindowEvent ev) {
System.exit(0);
}
});
frame.setSize( frame.getContentPane().getPreferredSize() );
frame.setVisible( true );
}
}
When you download the JARs directly, some web browsers might wrap it into a ZIP file for "security" reasons. Rather download the 7z archive here and take the JARs it contains. You should follow these detailed instructions, it should work in Eclipse.
I remind you that the separated native libraries are no longer required in JOGL 2, rather use the JARs containing the native libraries, it is a lot less error prone, just put them into the same directory than the Java libraries relying on them (jogl-all.jar and gluegen-rt.jar).