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c#unity-game-engineclicktouch

In unity3D, Click = Touch?


I want to detect click/touch event on my gameObject 2D.

And this is my code:

void Update()
{
   if (Input.touchCount > 0)
   {
     Debug.Log("Touch");
   }
}

Debug.Log("Touch"); does not show when I click on screen or my gameObject.


Solution

  • Short answer: yes, touch may be handled with Input.GetMouseButtonDown().

    • Input.GetMouseButtonDown(), Input.mousePosition, and associated functions work as tap on the touch screen (which is kind of odd, but welcome). If you don't have a multi-touch game, this is a good way to keep the in-editor game functioning well while still keeping touch input for devices. (source: Unity Community)

    • Mouse simulation with touches can be enabled/disabled with Input.simulateMouseWithTouches option. By default, this option is enabled.

    • Though it is good for testing, I believe Input.GetTouch() should be used in production code (because it is able to handle simultaneous touches).

    • Interesting approach is to add touch handling to OnMouseUp()/OnMouseDown() event:

        //  OnTouchDown.cs
        //  Allows "OnMouseDown()" events to work on the iPhone.
        //  Attach to the main camera.
      
        using UnityEngine;
        using System.Collections;
        using System.Collections.Generic;
      
        public class OnTouchDown : MonoBehaviour {
            void Update () {
                // Code for OnMouseDown in the iPhone. Unquote to test.
                RaycastHit hit = new RaycastHit();
                for (int i = 0; i < Input.touchCount; ++i)
                    if (Input.GetTouch(i).phase.Equals(TouchPhase.Began)) {
                        // Construct a ray from the current touch coordinates
                        Ray ray = Camera.main.ScreenPointToRay(Input.GetTouch(i).position);
                        if (Physics.Raycast(ray, out hit))
                            hit.transform.gameObject.SendMessage("OnMouseDown");
                    }
            }
        }
      

      (source: Unity Answers)

    UPD.: There is Unity Remote mobile app for simulating touching in editor mode (works with Unity Editor 4 and Unity Editor 5).