I'm programming game in C++ and Allegro 5, and I wanted to make controls settings. So if player wants, he can change controls in settings menu (in game).
I have this code:
while(!exit)
{
ALLEGRO_EVENT ev;
al_wait_for_event(e_queue, &ev);
if (ev.type == ALLEGRO_EVENT_KEY_DOWN)
{
switch(ev.keyboard.keycode)
{
case ALLEGRO_KEY_DOWN:
//player goes down...
break;
case ALLEGRO_KEY_UP:
//player goes up...
break;
case ALLEGRO_KEY_LEFT:
//player goes left...
break;
case ALLEGRO_KEY_RIGHT:
//player goes right...
break;
case ALLEGRO_KEY_SPACE:
break;
default:
break;
}
}
...
}
I thought, that I can make variable of ALLEGRO KEY CODE (i dont know if type like this exists) type, which has key code (for example ALLEGRO_KEY_LEFT), and than replace this code with:
...
allegro key code keyUP;
allegro key code keyDOWN;
...
while(!exit)
{
ALLEGRO_EVENT ev;
al_wait_for_event(e_queue, &ev);
if (ev.type == ALLEGRO_EVENT_KEY_DOWN)
{
switch(ev.keyboard.keycode)
{
case keyDOWN:
break;
case keyUP:
break;
case keyLEFT:
break;
case keyRIGHT:
break;
case keySPACE:
break;
default:
break;
}
}
}
and add in settings something like this:
//set 'UP' key
switch(ev.keyboard.keycode)
{
case ALLEGRO_KEY_A:
keyUP = ALLEGRO_KEY_A;
break;
case ALLEGRO_KEY_B:
keyUP = ALLEGRO_KEY_B;
break;
case ALLEGRO_KEY_UP:
keyUP = ALLEGRO_KEY_UP;
break;
...
}
}
The point is, I don't know what type store things like ALLEGRO_KEY_UP, DOWN ...
Thanks!
I would have two maps, one that maps a function name to a function, and one that maps a key to either the function name or the function. When the user want to remap keys, change the second map.
It could be something like
std::unordered_map<std::string, std::function<void()>> function_map;
function_map["up"] = std::bind(&functionForUp);
function_map["down"] = std::bind(&functionForDown);
function_map["jump"] = std::bind(&functionForJump);
// etc.
std::unordered_map<int, std::string> key_map;
key_map[ALLEGRO_KEY_UP] = "up";
key_map[ALLEGRO_KEY_DOWN] = "down";
key_map[ALLEGRO_KEY_SPACE] = "jump";
// etc.
To call the function for a specific key, use e.g.
function_map[key_map[ev.keyboard.keycode]]();
This allows you to change the key_map
at will:
key_map[ALLEGRO_KEY_J] = "jump";
References: