I added texturePacker script to export sprite sheet and its working. I would like to know how to set 'Pre Multiply Alpha' and 'NPot any size' while exporting sheet through Xcode script?
Here is my present Code:
TP="/usr/local/bin/TexturePacker"
${TP} --smart-update \
--format cocos2d \
--padding 2 \
--main-extension "-ipadhd" \
--autosd-variant 0.5:-ipad \
--autosd-variant 0.5:-hd \
--autosd-variant 0.25: \
--opt RGBA8888 \
--data iOS/Resources/Game_SpriteSheet/CBirdSpriteSheet_1-ipadhd.plist \
--sheet iOS/Resources/Game_SpriteSheet/CBirdSpriteSheet_1-ipadhd.pvr.ccz \
SpriteSheet/Sprite_Sheet_1/*.png
Screenshot from external texture packer. I want same in script.
Have you tried adding the --premultiply-alpha
and --size-constraints <value>
options to the command? [1]
TP="/usr/local/bin/TexturePacker"
${TP} --smart-update \
--format cocos2d \
--padding 2 \
--main-extension "-ipadhd" \
--autosd-variant 0.5:-ipad \
--autosd-variant 0.5:-hd \
--autosd-variant 0.25: \
--opt RGBA8888 \
--premultiply-alpha \
--size-constraints NPOT \
--data iOS/Resources/Game_SpriteSheet/CBirdSpriteSheet_1-ipadhd.plist \
--sheet iOS/Resources/Game_SpriteSheet/CBirdSpriteSheet_1-ipadhd.pvr.ccz \
SpriteSheet/Sprite_Sheet_1/*.png