I've created a rating system using Angular-UI. The number of stars displayed come from a variable called max. I'm able to show this variable inside an input using ng-model, but once I modify it, it won't change the number of stars.
You can see what I mean in this Plunker.
Here's the relevant js:
.directive('myRating', function() {
return {
restrict: 'E',
template: '<div> \
<div class="row rating" ng-controller="RatingDemoCtrl"> \
<rating value="rate" max="max" readonly="isReadonly" state-on="\'glyphicon-star rated\'" state-off="\'glyphicon-star\'"></rating> <a class="glyphicon glyphicon-pencil" ng-show="editMode" ng-click="editStars = !editStars"></a>\
<input ng-if="editStars" type="text" class="form-control" ng-model="max" /> \
</div> \
</div>',
replace: true,
};
});
var RatingDemoCtrl = function ($scope) {
$scope.rate = 0;
$scope.max = 10;
$scope.isReadonly = false;
$scope.hoveringOver = function(value) {
$scope.overStar = value;
$scope.percent = 100 * (value / $scope.max);
};
};
The ng-model
is working correctly as it will show the value of max every time, but it won't modify it in real time.
Any ideas?
It is totally doable. Copy down the ui-bootstrap code and alter it a little bit. I hacked inside and it seems to be working great. Check out a working PLUNKER. Here are the changes I made, they can be seen on lines 2493-2559.
First I went into the directive and added maxRange as a two-way bound object
scope: {
value: '=',
onHover: '&',
onLeave: '&',
maxRange: '=max'
},
Then I went into the controller and changed a few things so I could watch the maxRange value and update the objects based on that.
$scope.$watch('maxRange', function() {
$scope.range = createRateObjects(new Array(parseInt($scope.maxRange)));
});
Hacking rocks. Don't be afraid to modify other people's code a little bit if it doesn't fit your needs!