I'm having trouble figuring out why my partially instantiated template isn't compiling in C++.
I'm trying to provide a class that returns different types based on the templates that are passed to it:
enum EVectorType {
eVectorType_Scalar,
eVectorType_Vector,
eVectorType_Matrix
};
template<
EVectorType kVectorTypeOne,
EVectorType kVectorTypeTwo,
typename TypeOne,
typename TypeTwo>
class MultSwitch {
private:
const TypeOne &m_A;
const TypeTwo &m_B;
public:
typedef TypeOne ResultType;
MultSwitch(const TypeOne &a, const TypeTwo &b)
: m_A(a), m_B(b) { }
ResultType GetMultiplication() const { return m_A * m_B; }
};
The class is being used as an overload to the *
operator:
template<typename T>
class VectorTraits {
public:
static const EVectorType kVectorType = eVectorType_Scalar;
};
template<typename T, const int N>
class VectorTraits<VectorBase<T, N> > {
public:
static const EVectorType kVectorType = eVectorType_Vector;
};
template<typename TypeOne, typename TypeTwo>
static inline
typename MultSwitch<
VectorTraits<TypeOne>::kVectorType,
VectorTraits<TypeTwo>::kVectorType,
TypeOne, TypeTwo
>::ResultType
operator*(const TypeOne &v1, const TypeTwo &v2) {
typedef MultSwitch<
VectorTraits<TypeOne>::kVectorType,
VectorTraits<TypeTwo>::kVectorType,
TypeOne, TypeTwo
> VSwitch;
return VSwitch(v1, v2).GetMultiplication();
}
The following specializations work as intended:
template<typename TypeOne, typename TypeTwo>
class MultSwitch<
eVectorType_Scalar,
eVectorType_Vector,
TypeOne, TypeTwo> {
private:
const TypeOne &m_A;
const TypeTwo &m_B;
public:
typedef TypeTwo ResultType;
MultSwitch(const TypeOne &a, const TypeTwo &b)
: m_A(a), m_B(b) { }
ResultType GetMultiplication() const { return ScalarMultiply(m_B, m_A); }
};
template<typename TypeOne, typename TypeTwo>
class MultSwitch<
eVectorType_Vector,
eVectorType_Scalar,
TypeOne, TypeTwo> {
private:
const TypeOne &m_A;
const TypeTwo &m_B;
public:
typedef TypeOne ResultType;
MultSwitch(const TypeOne &a, const TypeTwo &b)
: m_A(a), m_B(b) { }
ResultType GetMultiplication() const { return ScalarMultiply(m_A, m_B); }
};
template<typename TypeOne, typename TypeTwo>
class MultSwitch<
eVectorType_Vector,
eVectorType_Vector,
TypeOne, TypeTwo> {
private:
const TypeOne &m_A;
const TypeTwo &m_B;
public:
typedef typename TypeOne::ScalarType ResultType;
MultSwitch(const TypeOne &a, const TypeTwo &b)
: m_A(a), m_B(b) { }
ResultType GetMultiplication() const { return m_A.Dot(m_B); }
};
However, the following does not:
template<typename TypeOne, typename TypeTwo>
class MultSwitch<
eVectorType_Matrix,
eVectorType_Matrix,
TypeOne, TypeTwo> {
private:
const TypeOne &m_A;
const TypeTwo &m_B;
public:
typedef MatrixBase<typename TypeOne::ScalarType, TypeOne::kNumRows, TypeTwo::kNumCols> ResultType;
MultSwitch(const TypeOne &a, const TypeTwo &b)
: m_A(a), m_B(b) { }
ResultType GetMultiplication() const { return m_A.MultiplyMatrix(m_B); }
};
Whenever I write an expression a * b
where the type traits of a
and b
match eVectorType_Matrix
, for some reason, the compiler says that ResultType is the same type as TypeOne
, or a
. I have changed the various different typedefs in the working specializations, but they all seem to produce the same error.
More specifically, the following code:
template <typename T, const int nRows, const int nCols>
class MatrixBase {
public:
typedef T ScalarType;
static const int kNumRows = nRows;
static const int kNumCols = nRows;
...
};
template<typename T, const int N, const int M>
class VectorTraits<MatrixBase<T, N, M> > {
public:
static const EVectorType kVectorType = eVectorType_Matrix;
};
MatrixBase<int, 2, 3> a;
...
MatrixBase<int, 3, 5> b;
...
MatrixBase<float, 2, 5> amb = a * b;
Produces the following error:
TestMatrix.cpp:145:42: error: conversion from ‘MultSwitch<(EVectorType)2u, (EVectorType)2u, MatrixBase<int, 2, 3>, MatrixBase<int, 3, 5> >::ResultType {aka MatrixBase<int, 2, 3>}’ to non-scalar type ‘MatrixBase<float, 2, 5>’ requested
MatrixBase<float, 2, 5> amb = a * b;
I believe you have two problems:
In MatrixBase, I think
static const int kNumCols = nRows;
should be
static const int kNumCols = nCols;
"a * b" will return a
MatrixBase<int, 2, 5>
type, not
MatrixBase<float, 2, 5>
You'll need to add a copy constructor to perform the int->float conversion.