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javascriptjqueryrevealing-module-pattern

Java Script Revealing Module Pattern create multiple objects


I need suggestions about writing better code in Revealing Module Pattern way. I have followed tutorial http://weblogs.asp.net/dwahlin/archive/2011/09/05/creating-multiple-javascript-objects-when-using-the-revealing-module-pattern.aspx which help me a lot to understand basics of this pattern. I am trying to create basic image slider. Please check jsfiddle link,

http://jsfiddle.net/sWtDf/

var Slider = window.Slider = window.Slider || {};

    Slider = (function($){

        var $reelWrap = $('.fnSlider'),
            $reel = $('.fnSlider').children('ul'),
            $slide = $reel.children('li'),
            slideWidth = $slide.width(),
            numSlides = $slide.length,                
            reelWidth = numSlides*slideWidth,
            $prev = $('.prev'),
            $next = $('.next'),

            init = function(){   
                pageLoad();               
                nextSlide();
                prevSlide();
            },

            pageLoad = function(){
                var index = 2;                                  
                $reel.css('width', reelWidth);
                $slide.eq(index).addClass('fnActive');     
                $reel.css('left', -(index*slideWidth));
            }

            nextSlide = function(){ 

                $next.click(function(e){
                    e.preventDefault();

                    var index = $reel.children('.fnActive').index() + 1;
                    var scroll = index * slideWidth;

                    if(index < numSlides){
                        $reel.animate({left: -(scroll)}).children().removeClass('fnActive');
                        $slide.eq(index).addClass('fnActive');
                    }else{
                       $reel.animate({left: 0}).children().removeClass('fnActive'); 
                       $slide.eq(0).addClass('fnActive');
                    }

                });

            },

            prevSlide = function(){ 

                $prev.click(function(e){
                    e.preventDefault();

                    var index = $reel.children('.fnActive').index() - 1;
                    var scroll = index * slideWidth;
                    var lastScroll = (numSlides-1) * slideWidth;

                    if(index == "-1"){
                         $reel.animate({left: -(lastScroll)}).children().removeClass('fnActive');
                         $slide.eq(-1).addClass('fnActive');
                    }else{
                        $reel.animate({left: -(scroll)}).children().removeClass('fnActive');
                        $slide.eq(index).addClass('fnActive');  
                    }

                });

            }

            return {
                init: init
            }


    })(jQuery);

    $(function(){

        Slider.init();

    });

What I want to know is -

1) is there better way to write same carousel functionality after code review

2) how to create multiple objects (instances) I tried -

        var slider1, slider2;

        slider1 = Slider();
        slider2 = Slider();

        slider1.init();
        slider2.init();

which causes error TypeError: Slider is not a function

3) is it a correct way to keep global and private functions

4) suggestios if any

Thanks for your time going through this :)


Solution

  • If you want to create multiple instances, I suggest that you return a constructor function in your module:

    var Slider = (function($){
    
        function slider(id){  // <- 'foo' is an example of a constructor argument 
                              // (1 and 12 below when the instances are created)
    
            this.id = id; // <- something specific for each instance
            // this.$reelWrap = ...
        }
    
        slider.prototype = {
    
            init: function(){
                this.pageLoad();
            },
    
            pageLoad: function(){
                 console.log('pageLoad called from instance with id', this.id);
            },
    
            getId: function(){
                return this.id; // <- 'this' refers to the current instance
            }
        };
    
        return slider;
    
    })(jQuery);
    
    var slider1 = new Slider(1);
    var slider2 = new Slider(12);
    
    console.log(slider1.getId());
    

    var Vehicle = function(engine, speed){
        this.engine = engine;
        this.speed = speed || "786km/Hr";    
    } 
    
    Vehicle.prototype.engineInfo = function(){
        console.log("this vehicle has engine " + this.engine);
    }
    
    var Porsche = function(engine, speed, carName){                                       
    
        Vehicle.apply(this, arguments);   
    
    // I stucked here and got answer 
    // http://stackoverflow.com/questions/8605788/
    // javascript-call-and-apply-functions-only-called-on-first-argument
    // it means Vehicle functions arguments got copied here am I right :)
    
    // J: The point is to call the 'base class' contructor with the arguments
    // that you provide when you create a new Porsche as well.
    // In other words, engine and speed will be set correctly in the 
    // Vehicle constructor when you create a new Porsche()
    
        this.carName = carName;
    }
    
    Porsche.prototype = Object.create(Vehicle.prototype);
    // Porsche.prototype = new Vehicle();
    // http://stackoverflow.com/questions/4166616/
    // understanding-the-difference-between-object-
    // create-and-new-somefunction-in-j
    // hmm need    more time to go into this :) 
    
    // J: The difference is that if you just do Porsche.prototype = new Vehicle();
    // The Vehicle constructor will be called even if you don't create an instance
    // of Porsche
    
    Porsche.prototype.constructor = Porsche;
    // I stucked here and got http://stackoverflow.com/questions/9343193/
    // why-set-prototypes-constructor-to-its-constructor-function
    
    // J: I would say that it's good practice to do it, but I've personally never
    // found any uses of that property.
    
    Porsche.prototype.speedInfo = function(){
        console.log("this vehicle has speed " + this.speed);
    }
    
    var cayMan1 = new Porsche("Engine UV", "500km/hr", "CayMan");
    var cayMan2 = new Porsche("Engine Ultra", "100km/hr", "911"); 
    
    cayMan2.engineInfo();        
    cayMan2.speedInfo();