i been following this tutorial : http://www.youtube.com/watch?v=LSblkR4K1LU and i have a problem everytime i run this background image here is what comes up in the console if someone can help me out... i dont know if im missing something or what it is. i thought it was the image that couldnt be found but i tried to fix it by making the file again and making sure i typed everything correctly.
error i get:
`Exception in thread "LWJGL Application" com.badlogic.gdx.utils.GdxRuntimeException: Texture width and height must be powers of two: 1920x1080
at com.badlogic.gdx.graphics.GLTexture.uploadImageData(GLTexture.java:241)
at com.badlogic.gdx.graphics.Texture.load(Texture.java:145)
at com.badlogic.gdx.graphics.Texture.<init>(Texture.java:133)
at com.badlogic.gdx.graphics.Texture.<init>(Texture.java:112)
at com.badlogic.gdx.graphics.Texture.<init>(Texture.java:104)
at com.universal.game.Assets.load(Assets.java:15)
at com.universal.game.MyGame.create(MyGame.java:11)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:136)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:114)`
GameScreen.java
package com.universal.game;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Screen;
import com.badlogic.gdx.graphics.GL10;
import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
public class GameScreen implements Screen {
MyGame game;
OrthographicCamera camera;
SpriteBatch batch;
public GameScreen(MyGame game){
this.game = game;
camera = new OrthographicCamera();
camera.setToOrtho(false,1920,1080);
batch = new SpriteBatch();
}
@Override
public void render(float delta) {
Gdx.gl.glClearColor(1F, 1F, 1F, 1F);
Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
camera.update();
}
@Override
public void show() {
}
@Override
public void pause() {
}
@Override
public void resume() {
}
@Override
public void dispose() {
}
@Override
public void resize(int width, int height) {
}
@Override
public void hide() {
}
}
MyGame.java
package com.universal.game;
import com.badlogic.gdx.Game;
public class MyGame extends Game{
public GameScreen game_screen;
@Override
public void create() {
Assets.load();
game_screen = new GameScreen(this);
setScreen(game_screen);
}
}
Assets.java
package com.universal.game;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.Texture.TextureFilter;
import com.badlogic.gdx.graphics.g2d.Sprite;
public class Assets {
public static Texture texture_back;
public static Sprite sprite_back;
public static void load(){
texture_back = new Texture(Gdx.files.internal("menu/back.png"));
texture_back.setFilter(TextureFilter.Linear, TextureFilter.Linear);
sprite_back = new Sprite(texture_back);
sprite_back.flip(false, true);
}
}
Main.java
package com.universal.game;
import com.badlogic.gdx.backends.lwjgl.LwjglApplication;
import com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration;
public class Main {
public static void main(String[] args) {
LwjglApplicationConfiguration cfg = new LwjglApplicationConfiguration();
cfg.title = "Z-Angel";
cfg.useGL20 = true;
cfg.width = 480;
cfg.height = 320;
new LwjglApplication(new MyGame(), cfg);
}
}
"Texture width and height must be powers of two"
In GameScreen.java,
camera.setToOrtho(false,1920,1080);
The 1080 and 1920 is not a legitimate value. You must use one of these values: 1024, 2048, 4096