globalCompositeOperation with KineticJS describes how to make a hole in a rectangle by a circle. Instead of a circle I would like to use SVG path to make the hole, such as:
m 876.30799 492.53209 c -36.64554 -0.29484 -69.69962 33.8121 -67.84069 70.49382 3.60444 27.60835 34.32996 46.34894 60.8096 40.13747 10.35153 -2.31261 21.0251 -4.39193 30.54799 -9.18203 10.45071 -6.35814 19.46448 -14.76346 29.73686 -21.39213 10.83886 -8.06083 21.32637 -16.94052 29.19035 -28.02964 -1.53049 -9.55445 -13.2442 -8.25504 -20.39998 -9.87533 -12.44629 -2.06296 -25.58989 -5.04642 -34.93228 -14.14783 -10.44361 -7.80509 -20.00756 -17.00681 -27.11185 -28.00433 z
How can I implement the hole, i.e. context.globalCompositeOperation="destination-out";
, into the new Kinetic.Path({ data: path });
?
EDIT: I have just found an updated version of the circular hole here:
use globalcompositeoperations on KineticJS 4.7.2
Now it is just a question of making it work for SVG path ;)
Using an SVG drawing to reveal an obscured image is fairly complicated.
Here are the steps required:
Demo: http://jsfiddle.net/m1erickson/7Yvt5/
This demo uses a simple SVG rectangle, but you can use any SVG drawing that you need.
Here is example code:
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>Prototype</title>
<script type="text/javascript" src="http://code.jquery.com/jquery.min.js"></script>
<script src="http://d3lp1msu2r81bx.cloudfront.net/kjs/js/lib/kinetic-v5.0.1.min.js"></script>
<style>
body{padding:20px;}
#container{
border:solid 1px #ccc;
margin-top: 10px;
width:300px;
height:300px;
}
</style>
<script>
$(function(){
var stage = new Kinetic.Stage({
container: 'container',
width: 300,
height: 300
});
var bklayer = new Kinetic.Layer();
stage.add(bklayer);
var layer = new Kinetic.Layer();
stage.add(layer);
var path;
var reveal;
var cutoutImage;
//var pathData="M 0,0 L50,0 50,50 0,50 z";
var pathData="M 0,0 L50,0 50,50 0,50 z";
var img=new Image();
img.onload=function(){
start();
}
img.src="https://dl.dropboxusercontent.com/u/139992952/stackoverflow/KoolAidMan.png";
function start(){
var image=new Kinetic.Image({
x:0,
y:0,
width:300,
height:300,
image:img
});
bklayer.add(image);
bklayer.draw();
var rect = new Kinetic.Rect({
x: 0,
y: 0,
width: 300,
height: 300,
fill: 'skyblue',
stroke: 'lightgray',
strokeWidth: 3
});
layer.add(rect);
// path filled
var path = new Kinetic.Path({
x: 0,
y: 0,
data:pathData,
fill: 'green',
});
layer.add(path);
// turn the path into an image
cutoutImage=path.toImage({
callback: function(img){
reveal = new Kinetic.Shape({
sceneFunc: function(context) {
var ctx=this.getContext()._context;
var pos=this.pos;
ctx.save();
ctx.globalCompositeOperation="destination-out";
ctx.drawImage(this.image,pos.x,pos.y);
ctx.restore();
},
});
reveal.pos={x:0,y:0};
reveal.image=img;
reveal.position(path1.position());
layer.add(reveal);
// remove the original path
path.remove();
layer.draw();
}
});
// draggable path
path1 = new Kinetic.Path({
x: 0,
y: 0,
data:pathData,
stroke: 'red',
draggable:true
});
path1.on("dragmove",function(){
reveal.pos=this.position();
layer.draw();
});
layer.add(path1);
layer.draw();
} // end start
function addReveal(img){
reveal = new Kinetic.Shape({
sceneFunc: function(context) {
var ctx=this.getContext()._context;
var pos=this.pos;
ctx.save();
ctx.globalCompositeOperation="destination-out";
ctx.drawImage(this.image,pos.x,pos.y);
ctx.restore();
},
});
reveal.pos={x:0,y:0};
reveal.image=img;
reveal.position(path1.position());
layer.add(reveal);
layer.draw();
}
}); // end $(function(){});
</script>
</head>
<body>
<div id="container"></div>
</body>
</html>