I have been working with arrow keys movement and when i finally found a easy tutorial, the graphics won't draw the circle, please any help at all would be greatly appreciated!
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.awt.geom.Ellipse2D;
import javax.swing.JPanel;
import javax.swing.Timer;
public class Plant extends JPanel implements ActionListener, KeyListener{
double x = 0, y = 0, velx = 0, vely = 0;
Timer t = new Timer(5, this);//calls action listener every 5 seconds
public Plant(){
t.start();
addKeyListener(this);
setFocusable(true);
setFocusTraversalKeysEnabled(false);//sets odd keys to act normal
}
public void drawGraphics(Graphics g){
super.paintComponent(g);
Graphics2D g2= (Graphics2D) g;
g2.fill(new Ellipse2D.Double(x, y, 70, 70));
}
public void actionPerformed(ActionEvent e){
repaint();//adds to x and y coordinates, then redraws them to the new coordinates
x += velx;
y += vely;
}
public void up(){
vely = -1.5;//casll when up key is pressed
velx = 0;
}
public void down(){
vely = 1.5;
velx = 0;
}
public void left(){
velx = -1.5;
vely = 0;
}
public void right(){
velx = 1.5;
vely = 0;
}
public void keyPressed(KeyEvent e){
int code = e.getKeyCode();
if(code == KeyEvent.VK_UP){
up();
}
if(code == KeyEvent.VK_DOWN){
down();
}
if(code == KeyEvent.VK_LEFT){
left();
}
if(code == KeyEvent.VK_RIGHT){
right();
}
}
public void keyReleased(KeyEvent e){}
public void keyTyped(KeyEvent e){}
}
and here is the code for my second class, that draws the frame.
import javax.swing.JFrame;
public class BasicCharacterMovement{
public static void main(String args[]){
JFrame j = new JFrame();
Plant s = new Plant();
j.add(s);
j.setVisible(true);
j.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
j.setSize(800, 600);
}
}
For custom paintings in java you need to use paintComponent(Graphics g)
of JComponent
. In your Plant
you draw ellipse in drawGraphics
that's wrong. Replace your drawGraphics
with:
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2 = (Graphics2D) g;
g2.fill(new Ellipse2D.Double(x, y, 70, 70));
}
That helps you.