I have a project which provides the user with a GUI via Qt. I designed it with the Qt Designer (integrated in the Qt Creator) and now I would like to add another window in order to let the user change settings.
Afaik I have to use a QWidget
to create another window and now I'm wondering how I may edit this QWidget
in Qt Designer because I am only able to design mainwindow.
My code looks like this:
mainwindow.hpp
namespace Ui {
class MainWindow;
}
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
explicit MainWindow(QWidget *parent = 0);
~MainWindow();
private slots:
// various slot calls
// action triggered when clicking an entry in the QMenu of mainwindow
void on_action_dummy();
private:
Ui::MainWindow *ui;
QWidget dummy;
};
mainwindow.cpp
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow)
{
ui->setupUi(this);
}
MainWindow::~MainWindow()
{
delete ui;
}
// various implementations of the slot calls in mainwindow.hpp
void MainWindow::on_action_dummy()
{
dummy.show();
}
Maybe I need a own class for my new window? Is QWindow
even the right class for this task?
You need to add a new UI file as well as header/class. There's an option for this in the "New File" dialog in Qt Creator (Qt Designer Form Class under the "Qt" sub-category on the sidebar). Then you open that up and instantiate the class like MainWindow in your program's entry point (int main()
). Something like:
MySettingsDialog *dialog = new MySettingsDialog(this);
dialog->show();
You need to be careful how you instantiate it--mainly making sure the object will survive when it leaves the current scope (e.g. using a pointer if you are calling this in a method inside your class). Also, how you show/exec your dialog can vary. This is usually the case when you want a blocking (modal) dialog instead of a new "window".
Edit: To handle the memory management, you can set the WA_DeleteOnClose
attribute:
dialog->setAttribute(Qt::WA_DeleteOnClose);