I'm amateur when it comes to java, I am trying to create an applet that randomizes the sequence "Black Screen British Guy" into a different sequence. e.x. "Screen Black Guy British"
I have got the sequence to print to console, However I am trying to print the strings into a java applet, I'm having trouble with this, and I could use some help. Thanks.
package bsbg_gen;
import java.lang.String;
import java.io.*;
import java.util.Arrays;
import java.util.Random;
import java.applet.*;
import java.awt.Graphics;
public class main extends Applet {
public void init(){
String[] bsbg;
String[] bsbg2;
String[] bsbg3;
String[] bsbg4;
String [][] name = {{"Black"}, {"Screen"}, {"British"}, {"Guy"}};
String [][] name2 = {{"Black"}, {"Screen"}, {"British"}, {"Guy"}};
String [][] name3 = {{"Black"}, {"Screen"}, {"British"}, {"Guy"}};
String [][] name4 = {{"Black"}, {"Screen"}, {"British"}, {"Guy"}};
Random rand = new Random();
bsbg = name [rand.nextInt(name.length)];
bsbg2 = name2 [rand.nextInt(name2.length)];
bsbg3 = name3 [rand.nextInt(name3.length)];
bsbg4 = name4 [rand.nextInt(name4.length)];
System.out.print(Arrays.toString(bsbg));
System.out.print(Arrays.toString(bsbg2));
System.out.print(Arrays.toString(bsbg3));
System.out.print(Arrays.toString(bsbg4));
}
public void stop(){
}
public void paint(Graphics g){
g.drawString((Arrays.toString(bsbg)), 150, 50);
g.drawString((Arrays.toString(bsbg2)), 150, 50);
g.drawString((Arrays.toString(bsbg3)), 175, 50);
g.drawString((Arrays.toString(bsbg4)), 200, 50);
}
}
You need to declare these as class members. They're currently not within the scope of the paint
method. They're localized in the init
method. Take them out.
String[] bsbg;
String[] bsbg2;
String[] bsbg3;
String[] bsbg4;
Declare them outside
String[] bsbg;
String[] bsbg2;
String[] bsbg3;
String[] bsbg4;
public void init(){