In PHP, you can do something like that:
class myClass() {
function doSomething(someVar) {
// do something here
}
// etc... (other methods and properties)
}
Then, of course, you could call that method after instanciating the class, like that:
$myObj = new myClass();
$myObj->doSomething();
But you would also have the option to call the method as a standalone function, without instantiating the class (but you'd have to pay attention to dependencies in that function), like that:
myClass::doSomething();
I believe it's something borrowed for C++...
It's known as a Scope Resolution Operator (Paamayim Nekudotayim in the PHP code...)
http://en.wikipedia.org/wiki/Scope_resolution_operator#PHP
http://www.php.net/manual/en/language.oop5.paamayim-nekudotayim.php
How would you do something like that in JavaScript? It doesn't seem to be possible. Maybe I am approaching this the wrong way, I should disclose what I'm trying to achieve...
I simply have a function, which goes like this:
function submitContactForm(form) {
// pretty JavaScript...
}
And I'm happy with it being a function. But I'd like to implement a "resetContactForm()" but would like to have it attached somehow to the submitConatctForm function.
I know I could probably do this:
var contactForm = {
"submit" : function(form) {
//...
},
"reset" : function(form) {
//...
}
}
And I'd have answered my own question like that...
But, besides the fact that I don't like this syntax, and would like to avoid it, there is also the fact that the above structure cannot be used as a class definition, it is not the same than in PHP... so going back to the original question: is there a way to have a JavaScript structure that can be used as a class definition and a collection of stand-alone functions at once?
You are mis-understanding prototypal inheritance - you actually can use your second example as a "class" definition and the methods can be invoked either from the "class" or from the "instance":
// This is a normal JavaScript object
// not JSON as another commenter pointed out.
var ContactForm = {
submit: function(form) {
form = form || this.form;
// general contact form submission implementation
},
reset: function(form) {
form = form || this.form;
// general contact form reset implementation
},
setForm: function(form) {
this.form = form;
}
};
// Now we will create an instance of the contactForm "class"
// We are setting the prototype of `firstContactForm`
// to point at the `contactForm` object.
// If we wanted to we could create a function on the
// ContactForm object (e. g. `create`) that would invoke
// Object.create for us. (i. e. `ContactForm.create()`)
var firstContactForm = Object.create(ContactForm);
firstForm.setForm(document.getElementById("someForm"));
firstForm.reset();
// But, we can also use the function as a "static":
ContactForm.reset(document.getElementById("someForm"));
In answer to the other part of your question, if you want to make it something that is invokable "stand-alone" you can also allow the data to be passed in directly, as we are doing in the example with our form = form || this.form;
checks in submit
and reset
.
Alternately, you can use call
and apply
(as @elclanrs points out in his answer) and always use this.form
:
ContactForm.reset.call({form: document.getElementById("someForm")});