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unity-game-engineaxis3dsmax

Ther axis of Imported FBX from 3ds Max into Uity 3D is not matching because of which object is not moving desired direction


I have created 3d model in 3DS Max and imported in Unity 3D. In Unity 3D i m moving object in -Z axis direction. While exporting object from 3ds max axis are x0, y0, z0 and in FBX settings y-axis up.

When model imported in the Unity 3D object appear as rotated in x-axis 90 degree

code is working fine its moving the object in -z zxis but object is rotated in X90.

And when I rotate my FBX object in required position then object is moving downwards in -y axis direction.

Object in 3ds Max

FBX option

Imported FBX in Unity 3D

Object moving the different directions


Solution

  • Hey I just figured out the problem.

    In 3DS MAX, change the pivot point of the object then export.

    First, Y - axis was facing Front view and Z - axis top [image 1]

    Rotate X - Axis with 90 degree
    

    Now Y - axis id pointing top and Z - axis is pointing back [image 2]

    Image 1

    Image 2