What will be the equation for the ray and ray origin when we are using parallel projection and how to derive that?
In traditional raytracing, you use a ray that starts at your eye point. For each pixel you calculate where it is on a virtual screen in front of the camera and shoot a ray through that pixel.
Let pO be the eye point, d be the direction of the camera, r to be a vector pointing to the right and u to be a vector pointing up. Let w be the number of pixels in the screen horizontally and h be the number of pixels vertically.
The parametric equation for a ray going through any pixel x, y is then:
ray = pO + t * normalize (d + (x - 0.5w)/0.5w * r + (y - 0.5h)/0.5h * u)
where t is the parameter.
For a parallel projection, move the virtual screen to the origin and calculate the x, y to be the origin of the ray then use the same direction d for each ray:
ray = (pO + (x - 0.5w)/0.5w * r + (y - 0.5h)/0.5h * u) + t*d