I'm making a hangman game and I'm stumped on how I can fill the letter into the correct blank space if the word contains the letter. For example:
word: hello
blank spaces: _ _ _ _ _
user input: e
blank spaces: _ e _ _ _
Here is all my code, it is not an SSCCE but I've uploaded the image to along with this post.If you have any suggestions, please say. Thanks.
package Game;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import javax.swing.*;
class GameStructure {
private String []wordList = {"javatar","java","activity","alaska","appearance","article",
"automobile","basket","birthday","canada","central","character","chicken","chosen",
"cutting","daily","darkness","diagram","disappear","driving","effort","establish","exact",
"establishment","fifteen","football","foreign","frequently","frighten","function","gradually",
"hurried","identity","importance","impossible","invented","italian","journey","lincoln",
"london","massage","minerals","outer","paint","particles","personal","physical","progress",
"quarter","recognise","replace","rhythm","situation","slightly","steady","stepped",
"strike","successful","sudden","terrible","traffic","unusual","volume","yesterday"};
private JTextField tf;
private JLabel jl2;
static String letter;
static int []length = new int[64];
public void window() {
JMenuBar menuBar = new JMenuBar();
JMenu menu = new JMenu("File");
menu.setMnemonic(KeyEvent.VK_A);
menuBar.add(menu);
JMenuItem menuItem = new JMenuItem("Developer", KeyEvent.VK_T);
menu.add(menuItem);
JMenuItem menuItem2 = new JMenuItem("Instructions", KeyEvent.VK_T);
menu.add(menuItem2);
JMenuItem menuItem3 = new JMenuItem("Restart", KeyEvent.VK_T);
menu.add(menuItem3);
JMenuItem menuItem4 = new JMenuItem("Exit", KeyEvent.VK_T);
menu.add(menuItem4);
ImageIcon ic = new ImageIcon("hangman2.png");
JFrame gameFrame = new JFrame();
JPanel bottomRight = new JPanel();
JPanel bottomLeft = new JPanel();
JPanel top = new JPanel();
JPanel bottom = new JPanel();
JPanel imgPane = new JPanel();
JPanel panel1 = new JPanel();
bottom.setLayout(new BoxLayout(bottom, BoxLayout.X_AXIS));
imgPane.setLayout(new BorderLayout());
panel1.setLayout(new BorderLayout());
panel1.setOpaque(false);//!!
top.setBorder(BorderFactory.createTitledBorder(""));
bottom.setBorder(BorderFactory.createTitledBorder(""));
tf = new JTextField(1);
JLabel img = new JLabel(ic, JLabel.CENTER);
JLabel jl = new JLabel("Enter a letter", JLabel.CENTER);
jl2 = new JLabel("Letters used: ", JLabel.CENTER);
JLabel jl3 = new JLabel("__ ", JLabel.CENTER);
jl.setFont(new Font("Rockwell", Font.PLAIN, 20));
tf.setFont(new Font("Rockwell", Font.PLAIN, 20));
jl2.setFont(new Font("Rockwell", Font.PLAIN, 20));
imgPane.add(img);//center
top.add(jl);//top center
top.add(tf);//top center
bottomLeft.add(jl2);//bottom left position
bottomRight.add(jl3);//bottom right position
bottom.add(bottomLeft);//bottom
bottom.add(bottomRight);//bottom
panel1.add(imgPane, BorderLayout.CENTER);//background image (center)
panel1.add(top, BorderLayout.NORTH);//text field and jlabel (top)
panel1.add(bottom, BorderLayout.SOUTH);// blank spaces and letters used (bottom)
gameFrame.setJMenuBar(menuBar);
gameFrame.setTitle("Hangman");
gameFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
gameFrame.setIconImage(
new ImageIcon("hangmanIcon.png").getImage());
gameFrame.setResizable(false);
gameFrame.add(panel1);
gameFrame.setSize(800, 500);
gameFrame.setLocationRelativeTo(null);
gameFrame.setVisible(true);
int j = 0;
for(j = 0; j<64; j++) {
length[j] = wordList[j].length();//gets length of words in wordList
}//end for
int l = 0;
String line = "";
//create line first then put into .setText
for(int m = 0; m<length[l]; m++) {
line += "__ ";
l++;
}//end for
jl3.setText(line);
tf.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {//when enter key pressed
JTextField tf = (JTextField)e.getSource();
letter = tf.getText();
jl2.setText(jl2.getText() + letter + " ");//sets jlabel text to users entered letter
int k = 0;
for(k = 0; k<64;){
if(wordList[k].contains(letter)){
System.out.println(letter);
break;
}else{
System.out.println("letter not in word");
break;
}
}
}//end actionPerformed method
});
}//end window method
}
public class GameMain {
public static void main(String[] args) {
GameStructure game = new GameStructure();
game.window();
}
}
Well, you can get the text of your JLabel
with getText()
, then edit the String
, and then apply the result with setText(String)
.
You just have to calculate the correct positions where you should insert the letters.
char[] jlabelText = yourJLabel.getText().toCharArray();
for (int i = 0; i < word.length(); i++) {
if (word.charAt(i) == userEnteredChar) {
jlabelText[3 * i] = ' ';
jlabelText[3 * i + 1] = userEnteredChar;
}
}
yourJLabel.setText(String.valueOf(jlabelText));