I need a way to convert X and Y coordinates to an angle. I have this code but I need this layout:
180
90 270
360
private double getAngle(double xTouch, double yTouch) {
double x = xTouch - (slideBtn.getWidth() / 2d);
double y = slideBtn.getHeight() - yTouch - (slideBtn.getHeight() / 2d);
switch (getQuadrant(x, y)) {
case 1:
return Math.asin(y / Math.hypot(x, y)) * 180 / Math.PI;
case 2:
return 180 - Math.asin(y / Math.hypot(x, y)) * 180 / Math.PI;
case 3:
return 180 + (-1 * Math.asin(y / Math.hypot(x, y)) * 180 / Math.PI);
case 4:
return 360 + Math.asin(y / Math.hypot(x, y)) * 180 / Math.PI;
default:
return 0;
}
}
/**
* @return The selected quadrant.
*/
private static int getQuadrant(double x, double y) {
if (x >= 0) {
return y >= 0 ? 1 : 4;
} else {
return y >= 0 ? 2 : 3;
}
}
Edit, to clarify the problem: The problem I had was that I was getting the wrong angles for the x,y angles. For instance: 0/360 degrees is the top side of the circle and 180 degrees is the bottom side of the circle. I tried to fix it using the code above (with different quadrants, but that didn't work). The accepted answer did the trick for me.
I'm not really sure what are you trying to achieve, but isn't it easier to just use the atan2 function to get an angle?
http://docs.oracle.com/javase/7/docs/api/java/lang/Math.html#atan2(double, double)
If you are not familiar with the function you can read here:
http://en.wikipedia.org/wiki/Atan2
Edit, code example:
So, here is some code I think that is useful, after the discussion
public static double getAngle(int x, int y)
{
return 1.5 * Math.PI - Math.atan2(y,x); //note the atan2 call, the order of paramers is y then x
}
Basically, it calculates an angle between the negative Y-axis with the positive clockwise direction. I hope that is what you have been looking for.