How can I change opacity of the SDL_Texture? And I don't know how to apply the opacity number in my function.
My code
void drawTexture(SDL_Texture *img, int x, int y, int width, int height, double opacity)
{
SDL_Rect SrcR;
SDL_Rect DestR;
SrcR.x = 0;
SrcR.y = 0;
SrcR.w = width;
SrcR.h = height;
DestR.x = x;
DestR.y = y;
DestR.w = width;
DestR.h = height;
SDL_RenderCopy(_main::_main_renderer, img, &SrcR, &DestR);
}
SDL_SetTextureAlphaMod(img, opacity);
This will set the opacity (alpha) of the texture, the alpha value must be a Uint8
from 0
(totally transparent aka invisible) to 255
(fully opaque).